[DiscordArchive] anyone have any idea if release timer logic is handled anywhere outside the `ApplyModFlag()` invokat
[DiscordArchive] anyone have any idea if release timer logic is handled anywhere outside the `ApplyModFlag()` invokat
Archived author: Nocty1501 • Posted: 2024-03-17T12:21:39.267000+00:00
Original source
anyone have any idea if release timer logic is handled anywhere outside the `ApplyModFlag()` invokation in `Player.cpp`?
![[Image: image.png?ex=690beee6&is=690a9d66&hm=075...ebb333536&]](https://cdn.discordapp.com/attachments/284406375495368704/1218902215801176074/image.png?ex=690beee6&is=690a9d66&hm=07515a3e2a15b8ce42af0f40a831c9026f5cbdb86052825bdaca95debb333536&)
Archived author: Nocty1501 • Posted: 2024-03-17T12:42:14.323000+00:00
Original source
I had a player die and he got this message instead of the usual "x minutes to release"
![[Image: image.png?ex=690beee6&is=690a9d66&hm=075...ebb333536&]](https://cdn.discordapp.com/attachments/284406375495368704/1218902215801176074/image.png?ex=690beee6&is=690a9d66&hm=07515a3e2a15b8ce42af0f40a831c9026f5cbdb86052825bdaca95debb333536&)
Archived author: Nocty1501 • Posted: 2024-03-17T12:42:24.658000+00:00
Original source
however, after 6 minutes had passed, he was forced to release anyway
Archived author: Nocty1501 • Posted: 2024-03-17T12:42:38.455000+00:00
Original source
this is not vanilla acore so this is not a core bug, but does anyone have any idea why this might be the case?
Archived author: Nocty1501 • Posted: 2024-03-17T12:42:50.562000+00:00
Original source
the death timer ticking away in the background but failing to display for the dead player?
Archived author: Nocty1501 • Posted: 2024-03-17T12:50:23.244000+00:00
Original source
I should mention he did not die in an instance, which seems to be the usual condition for this message
Archived author: Nocty1501 • Posted: 2024-03-17T12:50:29.716000+00:00
Original source
he died in hillsbrad foothills, at one of the fields
Archived author: Nocty1501 • Posted: 2024-03-17T13:03:13.046000+00:00
Original source
as far as I can tell, the only way this should be possible is if the player had an aura with type `SPELL_AURA_PREVENT_RESURRECTION`
Archived author: Nocty1501 • Posted: 2024-03-17T13:03:26.131000+00:00
Original source
is there a way to get a list of such auras?
Archived author: Natrist • Posted: 2024-03-17T13:09:09.362000+00:00
Original source
<@386522723674750988> I answered the last time you asked.