[DiscordArchive] Hey everyone! When you update your core (Git pull), then cmake, then build, you then have to go and
[DiscordArchive] Hey everyone! When you update your core (Git pull), then cmake, then build, you then have to go and
Archived author: kbt0y5 • Posted: 2024-03-10T03:33:02.204000+00:00
Original source
Hey everyone! When you update your core (Git pull), then cmake, then build, you then have to go and execute all of the new sql files correct? Is there a way to do that faster than one at a time?
Archived author: Bench • Posted: 2024-03-10T03:33:29.988000+00:00
Original source
The auth/worldserver automatically do it on startup
Archived author: Bench • Posted: 2024-03-10T03:33:41.384000+00:00
Original source
As long as you have the updater enabled in their respective .confs
Archived author: kbt0y5 • Posted: 2024-03-10T03:34:16.678000+00:00
Original source
I noticed that but when I start my worldserver, it says my database is not up to date?
Archived author: Revision • Posted: 2024-03-10T04:01:05.796000+00:00
Original source
The NPC isn't what determines who has access to what, but sure.
Archived author: Bench • Posted: 2024-03-10T04:03:44.835000+00:00
Original source
That's actually what I was leaning towards when I looked into it, can't see what else would determine it
Archived author: Revision • Posted: 2024-03-10T04:09:56.303000+00:00
Original source
Really? That seems kind of silly but if that's the case then I stand corrected.
Archived author: Bench • Posted: 2024-03-10T04:10:48.517000+00:00
Original source
I never found the reason, all I know is there should be no faction restriction on flight points and on AC there is
Archived author: Revision • Posted: 2024-03-10T04:11:32.070000+00:00
Original source
Wait, so there is a restriction meaning my statement is correct? I'm just talking about AC of course, not what it should be like.
Archived author: Bench • Posted: 2024-03-10T04:12:00.304000+00:00
Original source
Again, I never found the reason, so you might be right or you might be wrong