[DiscordArchive] or should i open world first?
[DiscordArchive] or should i open world first?
Archived author: Anchy • Posted: 2024-03-06T12:29:26.375000+00:00
Original source
https://github.com/AnchyDev/TalentProfiles
[Embed: GitHub - AnchyDev/TalentProfiles: Allows you to save talent profile...]
Allows you to save talent profiles which you can swap out. - AnchyDev/TalentProfiles
https://github.com/AnchyDev/TalentProfiles
Archived author: Anchy • Posted: 2024-03-06T12:29:29.613000+00:00
Original source
idk if its what ur talking about
Archived author: Rymercyble • Posted: 2024-03-06T12:30:41.545000+00:00
Original source
i just want to understand why it happens and if i can do something about it maybe im doing it wrong or maybe its how client handles it
Archived author: Anchy • Posted: 2024-03-06T12:30:52.804000+00:00
Original source
i remember mine was being jank and needing relog
Archived author: Anchy • Posted: 2024-03-06T12:31:49.139000+00:00
Original source
i believe i changed a flag or something
Archived author: Anchy • Posted: 2024-03-06T12:33:15.359000+00:00
Original source
https://github.com/AnchyDev/TalentProfil...r.cpp#L113
[Embed: TalentProfiles/src/TalentProfilesHandler.cpp at master · AnchyDev/T...]
Allows you to save talent profiles which you can swap out. - AnchyDev/TalentProfiles
https://github.com/AnchyDev/TalentProfil...andler.cpp
Archived author: ZRG77 • Posted: 2024-03-06T12:33:15.558000+00:00
Original source
after i open worldserver and azerothserver .. how do i open a client? do i need to download one? to connect or?...
Archived author: Anchy • Posted: 2024-03-06T12:33:20.178000+00:00
Original source
i think this value was causing me troubles
Archived author: Rymercyble • Posted: 2024-03-06T12:34:04.027000+00:00
Original source
ye i think it might have something to do with it being async
```cpp
mySess->GetQueryProcessor().AddCallback(
CharacterDatabase.AsyncQuery(stmt)
.WithPreparedCallback([mySess](PreparedQueryResult result) {
// safe callback, we can't pass this pointer directly
// in case player logs out before db response (player would be deleted in that case)
if (Player *thisPlayer = mySess->GetPlayer()) {
thisPlayer->loadActions(result);
}
})
);
```
Archived author: Rymercyble • Posted: 2024-03-06T12:34:40.671000+00:00
Original source
but im just guessing