Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] any pointers on how I can tackle this?

[DiscordArchive] any pointers on how I can tackle this?

[DiscordArchive] any pointers on how I can tackle this?

rektbyfaith
Administrator
0
01-10-2024, 09:05 PM
#1
Archived author: Kana • Posted: 2024-01-10T21:05:22.180000+00:00
Original source

any pointers on how I can tackle this?
rektbyfaith
01-10-2024, 09:05 PM #1

Archived author: Kana • Posted: 2024-01-10T21:05:22.180000+00:00
Original source

any pointers on how I can tackle this?

rektbyfaith
Administrator
0
01-10-2024, 09:07 PM
#2
Archived author: Revision • Posted: 2024-01-10T21:07:28.601000+00:00
Original source

Afraid not. It's not an issue with your changes to the amount generated, it's an issue regardless. I know because I was playing with a team of hunters and pet focus usually stops at anything between 20% and 80% every time.
rektbyfaith
01-10-2024, 09:07 PM #2

Archived author: Revision • Posted: 2024-01-10T21:07:28.601000+00:00
Original source

Afraid not. It's not an issue with your changes to the amount generated, it's an issue regardless. I know because I was playing with a team of hunters and pet focus usually stops at anything between 20% and 80% every time.

rektbyfaith
Administrator
0
01-10-2024, 09:11 PM
#3
Archived author: Revision • Posted: 2024-01-10T21:11:07.845000+00:00
Original source

If pet focus hits 100%, the server stops sending updates to the clients. If the last % the client got was 60% then it stops at 60% because the server doesn't send the 100% update. It's a stupid explanation because I don't know the specifics of it but that's basically how I look at it. This is how mana worked before too.
rektbyfaith
01-10-2024, 09:11 PM #3

Archived author: Revision • Posted: 2024-01-10T21:11:07.845000+00:00
Original source

If pet focus hits 100%, the server stops sending updates to the clients. If the last % the client got was 60% then it stops at 60% because the server doesn't send the 100% update. It's a stupid explanation because I don't know the specifics of it but that's basically how I look at it. This is how mana worked before too.

rektbyfaith
Administrator
0
01-10-2024, 10:00 PM
#4
Archived author: Corruption • Posted: 2024-01-10T22:00:20.833000+00:00
Original source

Hello! Quick question i tried to add the mod-eluna module to my Azerothcore. Its recompiled and enabled in the .conf but doesnt load on my server. First screenshot the .conf file and the last the modules folder before compile
[Image: image.png?ex=690c71b4&is=690b2034&hm=918...cb26c1ceb&]

[Image: image.png?ex=690c71b4&is=690b2034&hm=07b...4fddacfee&]
rektbyfaith
01-10-2024, 10:00 PM #4

Archived author: Corruption • Posted: 2024-01-10T22:00:20.833000+00:00
Original source

Hello! Quick question i tried to add the mod-eluna module to my Azerothcore. Its recompiled and enabled in the .conf but doesnt load on my server. First screenshot the .conf file and the last the modules folder before compile
[Image: image.png?ex=690c71b4&is=690b2034&hm=918...cb26c1ceb&]

[Image: image.png?ex=690c71b4&is=690b2034&hm=07b...4fddacfee&]

rektbyfaith
Administrator
0
01-10-2024, 10:03 PM
#5
Archived author: Tombarad • Posted: 2024-01-10T22:03:47.347000+00:00
Original source

Yeah literally just reinstalling saved it - I shouldn't have been so damn lazy
rektbyfaith
01-10-2024, 10:03 PM #5

Archived author: Tombarad • Posted: 2024-01-10T22:03:47.347000+00:00
Original source

Yeah literally just reinstalling saved it - I shouldn't have been so damn lazy

rektbyfaith
Administrator
0
01-10-2024, 10:04 PM
#6
Archived author: Honey • Posted: 2024-01-10T22:04:18.381000+00:00
Original source

you don't want to touch any conf files before compiling. And after compiling you only want to edit a copy of them in the `build` folder. Not those in the repo.

After adding a module, you need to re-run cmake and build again. We don't see if your cmake recognized eluna or if you had any errors compiling.
rektbyfaith
01-10-2024, 10:04 PM #6

Archived author: Honey • Posted: 2024-01-10T22:04:18.381000+00:00
Original source

you don't want to touch any conf files before compiling. And after compiling you only want to edit a copy of them in the `build` folder. Not those in the repo.

After adding a module, you need to re-run cmake and build again. We don't see if your cmake recognized eluna or if you had any errors compiling.

rektbyfaith
Administrator
0
01-10-2024, 10:05 PM
#7
Archived author: Corruption • Posted: 2024-01-10T22:05:01.997000+00:00
Original source

ill recompile and send the endlog, it compiled without any errors tho
rektbyfaith
01-10-2024, 10:05 PM #7

Archived author: Corruption • Posted: 2024-01-10T22:05:01.997000+00:00
Original source

ill recompile and send the endlog, it compiled without any errors tho

rektbyfaith
Administrator
0
01-10-2024, 10:05 PM
#8
Archived author: Corruption • Posted: 2024-01-10T22:05:14.826000+00:00
Original source

i also didnt change anything before i compiled
rektbyfaith
01-10-2024, 10:05 PM #8

Archived author: Corruption • Posted: 2024-01-10T22:05:14.826000+00:00
Original source

i also didnt change anything before i compiled

rektbyfaith
Administrator
0
01-10-2024, 10:05 PM
#9
Archived author: Corruption • Posted: 2024-01-10T22:05:47.432000+00:00
Original source


[Image: image.png?ex=690c72fb&is=690b217b&hm=813...0a9e7fb8c&]
rektbyfaith
01-10-2024, 10:05 PM #9

Archived author: Corruption • Posted: 2024-01-10T22:05:47.432000+00:00
Original source


[Image: image.png?ex=690c72fb&is=690b217b&hm=813...0a9e7fb8c&]

rektbyfaith
Administrator
0
01-10-2024, 10:06 PM
#10
Archived author: Corruption • Posted: 2024-01-10T22:06:34.374000+00:00
Original source


[Image: image.png?ex=690c732a&is=690b21aa&hm=31c...e603fcd1d&]
rektbyfaith
01-10-2024, 10:06 PM #10

Archived author: Corruption • Posted: 2024-01-10T22:06:34.374000+00:00
Original source


[Image: image.png?ex=690c732a&is=690b21aa&hm=31c...e603fcd1d&]

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