[DiscordArchive] What makes creatures show quest info on tooltip? For example, if a quest requires item "idol" that u
[DiscordArchive] What makes creatures show quest info on tooltip? For example, if a quest requires item "idol" that u
Archived author: Qeme • Posted: 2023-12-25T17:42:17.571000+00:00
Original source
What makes creatures show quest info on tooltip? For example, if a quest requires item "idol" that usually drops from a specific creature ID. If I add that quest item to the loot table of a different creature ID, how do I get that new creature to show "quest name, idol 0/6" on it's tooltip?
Archived author: Bench • Posted: 2023-12-25T17:51:40.825000+00:00
Original source
`creature_questitem` I believe
Archived author: Qeme • Posted: 2023-12-25T17:52:20.049000+00:00
Original source
<3
Archived author: Branch • Posted: 2023-12-25T18:20:17.511000+00:00
Original source
Any kind soul online that could help me install a patch on my 3.3.5 server? I have spent hours on this but can't get the hang of it
Archived author: Honey • Posted: 2023-12-25T18:21:10.276000+00:00
Original source
A patch? Google `git apply`
But honestly it's the wrong way to do things, when modules exist.
Archived author: Bench • Posted: 2023-12-25T18:21:34.094000+00:00
Original source
Except things modules can't do
Archived author: Branch • Posted: 2023-12-25T18:22:09.503000+00:00
Original source
I am trying to apply it using the patch command but get the patch command doesn't exist. I have a repack, I'm not even sure if I'm doing anything right, just following guides
Archived author: Branch • Posted: 2023-12-25T18:22:13.367000+00:00
Original source
And failing...
Archived author: Nyeriah • Posted: 2023-12-25T18:22:19.854000+00:00
Original source
> repack
Archived author: Honey • Posted: 2023-12-25T18:22:58.215000+00:00
Original source
If you have a repack, you
1) are in the wrong spot to ask for assistance. Go ask the supplier.
2) can not apply patches to source code since it is already compiled.