[DiscordArchive] does anybody know what the core functions are to check whether a unit is fleeing and whether a unit
[DiscordArchive] does anybody know what the core functions are to check whether a unit is fleeing and whether a unit
Archived author: Nocty1501 • Posted: 2023-12-05T09:36:16.621000+00:00
Original source
https://tenor.com/view/cirno-cirno-fumo-...f-23227216
Archived author: Nocty1501 • Posted: 2023-12-05T09:36:32.873000+00:00
Original source
today, minor tweaks to azerothcore
Archived author: Nocty1501 • Posted: 2023-12-05T09:36:36.690000+00:00
Original source
tomorrow, THE WORLD!!!
Archived author: Nocty1501 • Posted: 2023-12-05T09:38:55.341000+00:00
Original source
(for future reference to anyone who is as ocd as I am, you can fix hand of reckoning not working on fleeing targets by adding a `unitTarget->HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_FLEEING)` to `SpellEffects.cpp` in the custom implementation of hand of reckoning in the `Spell::EffectTaunt()` function ^-^)
Archived author: Nocty1501 • Posted: 2023-12-05T09:39:38.659000+00:00
Original source
no dbc fixes necessary!
Archived author: Nocty1501 • Posted: 2023-12-05T09:41:28.379000+00:00
Original source
perusing through code that is hundreds of thousands of lines long is quite humbling
Archived author: Rymercyble • Posted: 2023-12-05T09:47:23.541000+00:00
Original source
but does it now work as description says against all enemies which are tauntable and not targeting u ? <:kek:1065379143887372398>
Archived author: Nocty1501 • Posted: 2023-12-05T10:02:21.197000+00:00
Original source
I made it so it works against fleeing enemies ^-^
Archived author: Nocty1501 • Posted: 2023-12-05T10:02:34.643000+00:00
Original source
I decided to keep the meta-nerf from tc, where it also works against stunned enemies
Archived author: Nocty1501 • Posted: 2023-12-05T10:03:18.944000+00:00
Original source
though I'd be interested in hearing how it works on wotlk classic (any paladin players here that have experience with this?)