Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Sorry for necro your comment but what Novus is doing different in comparison with TC?

[DiscordArchive] Sorry for necro your comment but what Novus is doing different in comparison with TC?

[DiscordArchive] Sorry for necro your comment but what Novus is doing different in comparison with TC?

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rektbyfaith
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12-04-2023, 02:48 PM
#1
Archived author: Xunjin • Posted: 2023-12-04T14:48:57.810000+00:00
Original source

Sorry for necro your comment but what Novus is doing different in comparison with TC?
rektbyfaith
12-04-2023, 02:48 PM #1

Archived author: Xunjin • Posted: 2023-12-04T14:48:57.810000+00:00
Original source

Sorry for necro your comment but what Novus is doing different in comparison with TC?

rektbyfaith
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12-04-2023, 02:52 PM
#2
Archived author: Rymercyble • Posted: 2023-12-04T14:52:10.357000+00:00
Original source

novus is engine not emulator
rektbyfaith
12-04-2023, 02:52 PM #2

Archived author: Rymercyble • Posted: 2023-12-04T14:52:10.357000+00:00
Original source

novus is engine not emulator

rektbyfaith
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12-04-2023, 02:53 PM
#3
Archived author: Rymercyble • Posted: 2023-12-04T14:53:59.628000+00:00
Original source

just for record novus is not meant to emulate wow but it will be possible if u rly want (and if u are willing to wait several years)
rektbyfaith
12-04-2023, 02:53 PM #3

Archived author: Rymercyble • Posted: 2023-12-04T14:53:59.628000+00:00
Original source

just for record novus is not meant to emulate wow but it will be possible if u rly want (and if u are willing to wait several years)

rektbyfaith
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12-04-2023, 03:41 PM
#4
Archived author: Vale the Violet Mote • Posted: 2023-12-04T15:41:36.895000+00:00
Original source

I think the description for `Decay.Looted` is wrong, because it behaves inverse of what it implies
[Image: image.png?ex=690c18f0&is=690ac770&hm=d40...5c19a4d79&]
rektbyfaith
12-04-2023, 03:41 PM #4

Archived author: Vale the Violet Mote • Posted: 2023-12-04T15:41:36.895000+00:00
Original source

I think the description for `Decay.Looted` is wrong, because it behaves inverse of what it implies
[Image: image.png?ex=690c18f0&is=690ac770&hm=d40...5c19a4d79&]

rektbyfaith
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12-04-2023, 03:41 PM
#5
Archived author: Vale the Violet Mote • Posted: 2023-12-04T15:41:47.071000+00:00
Original source

If the value is 1.0, corpses disappear instantly
rektbyfaith
12-04-2023, 03:41 PM #5

Archived author: Vale the Violet Mote • Posted: 2023-12-04T15:41:47.071000+00:00
Original source

If the value is 1.0, corpses disappear instantly

rektbyfaith
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12-04-2023, 03:41 PM
#6
Archived author: Vale the Violet Mote • Posted: 2023-12-04T15:41:58.414000+00:00
Original source

if it's 0.0, then there's no effect on the decay timer
rektbyfaith
12-04-2023, 03:41 PM #6

Archived author: Vale the Violet Mote • Posted: 2023-12-04T15:41:58.414000+00:00
Original source

if it's 0.0, then there's no effect on the decay timer

rektbyfaith
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12-04-2023, 03:42 PM
#7
Archived author: Vale the Violet Mote • Posted: 2023-12-04T15:42:13.762000+00:00
Original source

this goes directly against the description which says it's a multiplier for the corpse decay
rektbyfaith
12-04-2023, 03:42 PM #7

Archived author: Vale the Violet Mote • Posted: 2023-12-04T15:42:13.762000+00:00
Original source

this goes directly against the description which says it's a multiplier for the corpse decay

rektbyfaith
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12-04-2023, 03:43 PM
#8
Archived author: Vale the Violet Mote • Posted: 2023-12-04T15:43:33.678000+00:00
Original source

one would expect from the description that 1.0 \* 120 = 120, not 0, and that 0.0 \* 120 = 0, not 120
rektbyfaith
12-04-2023, 03:43 PM #8

Archived author: Vale the Violet Mote • Posted: 2023-12-04T15:43:33.678000+00:00
Original source

one would expect from the description that 1.0 \* 120 = 120, not 0, and that 0.0 \* 120 = 0, not 120

rektbyfaith
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12-04-2023, 03:44 PM
#9
Archived author: Vale the Violet Mote • Posted: 2023-12-04T15:44:33.099000+00:00
Original source

I suspect this fell through the cracks because the default value, 0.5, works in both understandings
rektbyfaith
12-04-2023, 03:44 PM #9

Archived author: Vale the Violet Mote • Posted: 2023-12-04T15:44:33.099000+00:00
Original source

I suspect this fell through the cracks because the default value, 0.5, works in both understandings

rektbyfaith
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12-04-2023, 03:46 PM
#10
Archived author: Vale the Violet Mote • Posted: 2023-12-04T15:46:13.537000+00:00
Original source

0.5 x timer (advertised) vs 50% reduction of timer (apparent implementation)
rektbyfaith
12-04-2023, 03:46 PM #10

Archived author: Vale the Violet Mote • Posted: 2023-12-04T15:46:13.537000+00:00
Original source

0.5 x timer (advertised) vs 50% reduction of timer (apparent implementation)

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