Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] hm, npc add temp doesn't give loot when killed?

[DiscordArchive] hm, npc add temp doesn't give loot when killed?

[DiscordArchive] hm, npc add temp doesn't give loot when killed?

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rektbyfaith
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11-19-2023, 09:17 PM
#11
Archived author: Honey • Posted: 2023-11-19T21:17:17.491000+00:00
Original source

Or bosses or other creatures where a script doesn't handle their respawn.
rektbyfaith
11-19-2023, 09:17 PM #11

Archived author: Honey • Posted: 2023-11-19T21:17:17.491000+00:00
Original source

Or bosses or other creatures where a script doesn't handle their respawn.

rektbyfaith
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11-19-2023, 09:18 PM
#12
Archived author: McRobertx22 • Posted: 2023-11-19T21:18:24.216000+00:00
Original source

kk
rektbyfaith
11-19-2023, 09:18 PM #12

Archived author: McRobertx22 • Posted: 2023-11-19T21:18:24.216000+00:00
Original source

kk

rektbyfaith
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11-19-2023, 09:18 PM
#13
Archived author: McRobertx22 • Posted: 2023-11-19T21:18:39.865000+00:00
Original source

ok clearly enchants arent the only thing inside sSpellItemEnchantmentStore
rektbyfaith
11-19-2023, 09:18 PM #13

Archived author: McRobertx22 • Posted: 2023-11-19T21:18:39.865000+00:00
Original source

ok clearly enchants arent the only thing inside sSpellItemEnchantmentStore

rektbyfaith
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11-19-2023, 09:20 PM
#14
Archived author: KJack • Posted: 2023-11-19T21:20:05.919000+00:00
Original source

ah, i was doing it from memory. updated my list for posterity.
rektbyfaith
11-19-2023, 09:20 PM #14

Archived author: KJack • Posted: 2023-11-19T21:20:05.919000+00:00
Original source

ah, i was doing it from memory. updated my list for posterity.

rektbyfaith
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11-19-2023, 09:20 PM
#15
Archived author: KJack • Posted: 2023-11-19T21:20:34.347000+00:00
Original source

many bosses are okay being respawned. some are not. the more complex, the more likely they will break in my experience.
rektbyfaith
11-19-2023, 09:20 PM #15

Archived author: KJack • Posted: 2023-11-19T21:20:34.347000+00:00
Original source

many bosses are okay being respawned. some are not. the more complex, the more likely they will break in my experience.

rektbyfaith
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11-19-2023, 09:21 PM
#16
Archived author: McRobertx22 • Posted: 2023-11-19T21:21:12.925000+00:00
Original source

kk, as long as cleaning the world db fixes stuff i dont mind xd
rektbyfaith
11-19-2023, 09:21 PM #16

Archived author: McRobertx22 • Posted: 2023-11-19T21:21:12.925000+00:00
Original source

kk, as long as cleaning the world db fixes stuff i dont mind xd

rektbyfaith
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11-19-2023, 09:26 PM
#17
Archived author: McRobertx22 • Posted: 2023-11-19T21:26:31.441000+00:00
Original source

think im close to something viable
rektbyfaith
11-19-2023, 09:26 PM #17

Archived author: McRobertx22 • Posted: 2023-11-19T21:26:31.441000+00:00
Original source

think im close to something viable

rektbyfaith
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11-19-2023, 09:30 PM
#18
Archived author: KJack • Posted: 2023-11-19T21:30:08.574000+00:00
Original source

as long as you're not non-temp adding or deleting NPCs, everything *should* be fixable by leaving the instance and doing `.inst un all`
rektbyfaith
11-19-2023, 09:30 PM #18

Archived author: KJack • Posted: 2023-11-19T21:30:08.574000+00:00
Original source

as long as you're not non-temp adding or deleting NPCs, everything *should* be fixable by leaving the instance and doing `.inst un all`

rektbyfaith
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11-19-2023, 09:49 PM
#19
Archived author: KJack • Posted: 2023-11-19T21:49:28.518000+00:00
Original source

PSA: as of the version of AC that got committed 5 minutes ago, the `.go xyz` command will now handle numbers delimited by any value. So no need to edit your copy/pastes anymore, they should Just Work!

All of these commands work just fine:
`.go xyz 4073.1 -3536.1 123.5 329 2.8` - previously-required format
`.go xyz 4073.2-3536.2,123.5` - any non-number works as a delimiter
`.go xyz Position: X: 4073.3 Y: -3536.3 Z: 123.5` - sniff parse format
`.go xyz Position: X: 4073.4 Y: -3536.4 Z: 123.5 329 O: 2.8` - sniff parse format with `mapId` inserted
`.go xyz (4073.5f,-3536.5f,123.5f` - C++ format, doesn't have to be complete
`.go xyz Position(4073.6f, -3536.6f, 123.5f, 329 2.8f)` - C++ position with `mapId` inserted
`.go xyz 4073.7-3536.7f123.5?329` - any non-number works as a delimiter
`.go xyz This IsAStupidTextBut4073.8ItWorks Fine-3536.8BecauseOf123.5RegExParsing329`

Please give me a shout if you find a format that seems like it should work but doesn't.
rektbyfaith
11-19-2023, 09:49 PM #19

Archived author: KJack • Posted: 2023-11-19T21:49:28.518000+00:00
Original source

PSA: as of the version of AC that got committed 5 minutes ago, the `.go xyz` command will now handle numbers delimited by any value. So no need to edit your copy/pastes anymore, they should Just Work!

All of these commands work just fine:
`.go xyz 4073.1 -3536.1 123.5 329 2.8` - previously-required format
`.go xyz 4073.2-3536.2,123.5` - any non-number works as a delimiter
`.go xyz Position: X: 4073.3 Y: -3536.3 Z: 123.5` - sniff parse format
`.go xyz Position: X: 4073.4 Y: -3536.4 Z: 123.5 329 O: 2.8` - sniff parse format with `mapId` inserted
`.go xyz (4073.5f,-3536.5f,123.5f` - C++ format, doesn't have to be complete
`.go xyz Position(4073.6f, -3536.6f, 123.5f, 329 2.8f)` - C++ position with `mapId` inserted
`.go xyz 4073.7-3536.7f123.5?329` - any non-number works as a delimiter
`.go xyz This IsAStupidTextBut4073.8ItWorks Fine-3536.8BecauseOf123.5RegExParsing329`

Please give me a shout if you find a format that seems like it should work but doesn't.

rektbyfaith
Administrator
0
11-19-2023, 09:50 PM
#20
Archived author: KJack • Posted: 2023-11-19T21:50:23.871000+00:00
Original source

numbers still need to be in the order: x y [ z [ mapId [ orientation ] ] ]
rektbyfaith
11-19-2023, 09:50 PM #20

Archived author: KJack • Posted: 2023-11-19T21:50:23.871000+00:00
Original source

numbers still need to be in the order: x y [ z [ mapId [ orientation ] ] ]

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