[DiscordArchive] In worldserver.conf, can someone explain to me how **Rate.Drop.Item.*** works? I'm testing a multipl
[DiscordArchive] In worldserver.conf, can someone explain to me how **Rate.Drop.Item.*** works? I'm testing a multipl
Archived author: LightsaberTrix • Posted: 2023-09-26T22:58:04.742000+00:00
Original source
In worldserver.conf, can someone explain to me how **Rate.Drop.Item.*** works? I'm testing a multiplier of 5 for uncommon, rare, and epic quality items but don't see these items dropping any more frequently. Do these settings affect drop rates for world mobs? What is the number scall? For example, if I wanted a 100% drop rate for uncommon, would it be 255?
Archived author: Revision • Posted: 2023-09-26T23:14:16.148000+00:00
Original source
It should be a multiplier of the chance already set. If an item has a 0.1% chance, even setting it to 10 would only make it 1%.
Archived author: Revision • Posted: 2023-09-26T23:14:33.801000+00:00
Original source
Sure, if it's a 10% chance it would be 100%
Archived author: LightsaberTrix • Posted: 2023-09-26T23:15:07.709000+00:00
Original source
Ok, so dynamic based on item drop chance. Didn't think of it in that context. That makes sense.
Archived author: Revision • Posted: 2023-09-26T23:15:15.663000+00:00
Original source
They don't all share the same chance percentage and I don't know what happens when you pass 100% total.
Archived author: Revision • Posted: 2023-09-26T23:15:47.054000+00:00
Original source
From what I remember it's base % * rate.drop.item - I could be wrong but I don't think so