Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] In worldserver.conf, can someone explain to me how **Rate.Drop.Item.*** works? I'm testing a multipl

[DiscordArchive] In worldserver.conf, can someone explain to me how **Rate.Drop.Item.*** works? I'm testing a multipl

[DiscordArchive] In worldserver.conf, can someone explain to me how **Rate.Drop.Item.*** works? I'm testing a multipl

rektbyfaith
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09-26-2023, 10:58 PM
#1
Archived author: LightsaberTrix • Posted: 2023-09-26T22:58:04.742000+00:00
Original source

In worldserver.conf, can someone explain to me how **Rate.Drop.Item.*** works? I'm testing a multiplier of 5 for uncommon, rare, and epic quality items but don't see these items dropping any more frequently. Do these settings affect drop rates for world mobs? What is the number scall? For example, if I wanted a 100% drop rate for uncommon, would it be 255?
rektbyfaith
09-26-2023, 10:58 PM #1

Archived author: LightsaberTrix • Posted: 2023-09-26T22:58:04.742000+00:00
Original source

In worldserver.conf, can someone explain to me how **Rate.Drop.Item.*** works? I'm testing a multiplier of 5 for uncommon, rare, and epic quality items but don't see these items dropping any more frequently. Do these settings affect drop rates for world mobs? What is the number scall? For example, if I wanted a 100% drop rate for uncommon, would it be 255?

rektbyfaith
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09-26-2023, 11:14 PM
#2
Archived author: Revision • Posted: 2023-09-26T23:14:16.148000+00:00
Original source

It should be a multiplier of the chance already set. If an item has a 0.1% chance, even setting it to 10 would only make it 1%.
rektbyfaith
09-26-2023, 11:14 PM #2

Archived author: Revision • Posted: 2023-09-26T23:14:16.148000+00:00
Original source

It should be a multiplier of the chance already set. If an item has a 0.1% chance, even setting it to 10 would only make it 1%.

rektbyfaith
Administrator
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09-26-2023, 11:14 PM
#3
Archived author: Revision • Posted: 2023-09-26T23:14:33.801000+00:00
Original source

Sure, if it's a 10% chance it would be 100%
rektbyfaith
09-26-2023, 11:14 PM #3

Archived author: Revision • Posted: 2023-09-26T23:14:33.801000+00:00
Original source

Sure, if it's a 10% chance it would be 100%

rektbyfaith
Administrator
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09-26-2023, 11:15 PM
#4
Archived author: LightsaberTrix • Posted: 2023-09-26T23:15:07.709000+00:00
Original source

Ok, so dynamic based on item drop chance. Didn't think of it in that context. That makes sense.
rektbyfaith
09-26-2023, 11:15 PM #4

Archived author: LightsaberTrix • Posted: 2023-09-26T23:15:07.709000+00:00
Original source

Ok, so dynamic based on item drop chance. Didn't think of it in that context. That makes sense.

rektbyfaith
Administrator
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09-26-2023, 11:15 PM
#5
Archived author: Revision • Posted: 2023-09-26T23:15:15.663000+00:00
Original source

They don't all share the same chance percentage and I don't know what happens when you pass 100% total.
rektbyfaith
09-26-2023, 11:15 PM #5

Archived author: Revision • Posted: 2023-09-26T23:15:15.663000+00:00
Original source

They don't all share the same chance percentage and I don't know what happens when you pass 100% total.

rektbyfaith
Administrator
0
09-26-2023, 11:15 PM
#6
Archived author: Revision • Posted: 2023-09-26T23:15:47.054000+00:00
Original source

From what I remember it's base % * rate.drop.item - I could be wrong but I don't think so
rektbyfaith
09-26-2023, 11:15 PM #6

Archived author: Revision • Posted: 2023-09-26T23:15:47.054000+00:00
Original source

From what I remember it's base % * rate.drop.item - I could be wrong but I don't think so

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