[DiscordArchive] Okay, I think I get it. So I would have to store the level of the skill then compare after the actio
[DiscordArchive] Okay, I think I get it. So I would have to store the level of the skill then compare after the actio
Archived author: TJBee • Posted: 2023-09-15T23:28:52.533000+00:00
Original source
Okay, I think I get it. So I would have to store the level of the skill then compare after the action?
Archived author: TJBee • Posted: 2023-09-15T23:29:13.594000+00:00
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I just started learning how to code on Saturday XD
Archived author: TJBee • Posted: 2023-09-15T23:29:22.839000+00:00
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Sorry if these are really dumb questions
Archived author: Anchy • Posted: 2023-09-15T23:30:37.709000+00:00
Original source
i believe the chance for the skill to increase is rolled after the hook is called so yes you would need to compare, maybe its possible to create a new hook and rename the current one
Archived author: Anchy • Posted: 2023-09-15T23:30:49.650000+00:00
Original source
OnBeforeUpdateGatherSkill & OnAfterUpdateGatherSkill
Archived author: Anchy • Posted: 2023-09-15T23:34:28.314000+00:00
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same for crafting
Archived author: TJBee • Posted: 2023-09-15T23:34:50.921000+00:00
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Okay thanks for all your help!
Archived author: TJBee • Posted: 2023-09-15T23:34:58.275000+00:00
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I'll take a stab at it
Archived author: Revision • Posted: 2023-09-15T23:35:15.034000+00:00
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Yes, the gain is basically what the player *will* get *if* they earn a skill
Archived author: Sarthin • Posted: 2023-09-15T23:41:21.685000+00:00
Original source
I am having some big issues trying to remove this spell/debuff