[DiscordArchive] Is this something you have accomplished outside of Zheng's individual progression module? I had look
[DiscordArchive] Is this something you have accomplished outside of Zheng's individual progression module? I had look
Archived author: Dreathean • Posted: 2023-09-11T16:33:57.619000+00:00
Original source
Is this something you have accomplished outside of Zheng's individual progression module? I had looked at https://github.com/azerothcore/mod-zone-...ree/master but this only lets you adjust healing done/received and damage taken, not player hp and dmg. Any tips or direction on how to do this myself for player hp/dmg/healing?
Archived author: Revision • Posted: 2023-09-11T16:37:18.440000+00:00
Original source
I have yet to start working on it. I'm having issues getting vmangos to work (for some reason, never had issues before) and still setting cmangos-tbc up to do comparisons. The thing is, items and such all have basically the same numbers on them so I'm gonna have to tune the overall damage done, possibly damage received, and healing done down to make it more challenging. I don't use any modules aside from my own code but obviously I'm drawing a lot of inspiration from vmangos/cmangos
Archived author: Revision • Posted: 2023-09-11T16:38:51.322000+00:00
Original source
There are hooks that are called that allows you to modify the damage done (melee damage, spell damage, periodic damage etc) and healing received so that part is easy. Getting that vanilla/tbc feel is the more difficult one.
Archived author: Dreathean • Posted: 2023-09-11T16:45:00.505000+00:00
Original source
Gotcha, thanks for the reply! Yeah that seems to be a pretty massive undertaking, good luck with that project! Maybe if I take a deeper look into Zheng's progression module I can figure out how to extrapolate the part that allows it to reduce overall player hp/dmg/healing to 70%
Archived author: Synz • Posted: 2023-09-11T16:49:31.222000+00:00
Original source
anyone using goblin / worgen race module ? That would be able yo give me help on the worgen situation pls ive got latest azerothcore revision and goblin work perfect but worgen i cant create them
Archived author: Revision • Posted: 2023-09-11T16:49:39.184000+00:00
Original source
It's not that big, it just takes some time. I'm implementing a progression system into the core like vmangos has and obviously I do have to spend that time but its just been a lower prio for me.
Archived author: BonziBudd • Posted: 2023-09-11T17:20:39.255000+00:00
Original source
I am looking for someone who has the the readme for the Twin Peaks module. I backported Twin peaks to Trinitycore a while back and i never documented every change I did. I started backporting Deepwind Gorge and I am missing something. I can't pick up flags, I am not sure if it's a order issue with object count or if it's a check that I missed. I have been coming back to this on and off for half a week now and I was wondering if someone would help me with this. Not looking for a leak of your contrib module, i am just at my wits end and I need to know that I did every core, sql, and dbc change properlly before i go and rebuild my Deepwind Gorge h/cpp part by part to find my error. it doesn't sound fun....
Archived author: BonziBudd • Posted: 2023-09-11T17:21:12.473000+00:00
Original source
Any help would be greatly appreciated
Archived author: Bench • Posted: 2023-09-11T17:22:23.434000+00:00
Original source
Doubt the readme has any info really useful to you
Archived author: BonziBudd • Posted: 2023-09-11T17:24:27.385000+00:00
Original source
idk how the modules work, if its a patch file or a actual cpp file that you build. I was thinking it was a patch file that someone could tell me the cpp files i need to adjust or look for.