[DiscordArchive] isnt there just 1 global cooldown which is either ignored or reduced to available minimum?
[DiscordArchive] isnt there just 1 global cooldown which is either ignored or reduced to available minimum?
Archived author: Rymercyble • Posted: 2023-09-07T18:56:07.727000+00:00
Original source
isnt there just 1 global cooldown which is either ignored or reduced to available minimum?
Archived author: Honey • Posted: 2023-09-07T18:57:00.460000+00:00
Original source
DBC tables are overrides.
Some data is read from DBC and used server side. You can just override that data on the serverside using the _DBC tables in the db.
Other things need to exist server- and client side. It's not useful to override that and not deliver it to the client as well imo.
Archived author: Revision • Posted: 2023-09-07T18:57:05.170000+00:00
Original source
It might be in the core since it's usually global (duh)
Archived author: Rymercyble • Posted: 2023-09-07T18:57:22.470000+00:00
Original source
```cpp
enum GCDLimits
{
MIN_GCD = 1000,
MAX_GCD = 1500
};
```
Archived author: Honey • Posted: 2023-09-07T18:57:33.899000+00:00
Original source
Core, here we go.
Archived author: Honey • Posted: 2023-09-07T18:57:54.527000+00:00
Original source
So the item itself only stores GCD yes or no.
Archived author: Rymercyble • Posted: 2023-09-07T18:58:18.026000+00:00
Original source
doesnt item just store spell id ?
Archived author: Honey • Posted: 2023-09-07T18:58:20.150000+00:00
Original source
Or more the spell triggered by the item? I'm sure you'll figure it out.
Archived author: Honey • Posted: 2023-09-07T18:58:38.260000+00:00
Original source
Yeah, you beat me to it
Archived author: Rymercyble • Posted: 2023-09-07T18:58:49.628000+00:00
Original source
https://tenor.com/view/dog-smile-shyboos...f-24233810