Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Hi is there any solution to remove the Fatigue from Azerothcore ?

[DiscordArchive] Hi is there any solution to remove the Fatigue from Azerothcore ?

[DiscordArchive] Hi is there any solution to remove the Fatigue from Azerothcore ?

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rektbyfaith
Administrator
0
09-05-2023, 09:03 PM
#31
Archived author: Rymercyble • Posted: 2023-09-05T21:03:01.529000+00:00
Original source

i want my caves
rektbyfaith
09-05-2023, 09:03 PM #31

Archived author: Rymercyble • Posted: 2023-09-05T21:03:01.529000+00:00
Original source

i want my caves

rektbyfaith
Administrator
0
09-05-2023, 09:03 PM
#32
Archived author: Bench • Posted: 2023-09-05T21:03:37.234000+00:00
Original source

Then you better learn to love Blender
rektbyfaith
09-05-2023, 09:03 PM #32

Archived author: Bench • Posted: 2023-09-05T21:03:37.234000+00:00
Original source

Then you better learn to love Blender

rektbyfaith
Administrator
0
09-05-2023, 09:03 PM
#33
Archived author: Kitzunu • Posted: 2023-09-05T21:03:40.085000+00:00
Original source

Open ceiling caves
rektbyfaith
09-05-2023, 09:03 PM #33

Archived author: Kitzunu • Posted: 2023-09-05T21:03:40.085000+00:00
Original source

Open ceiling caves

rektbyfaith
Administrator
0
09-05-2023, 09:03 PM
#34
Archived author: mynameismeat • Posted: 2023-09-05T21:03:59.407000+00:00
Original source

https://giphy.com/gifs/digg-that-smile-w...o5kaFxeBig
rektbyfaith
09-05-2023, 09:03 PM #34

Archived author: mynameismeat • Posted: 2023-09-05T21:03:59.407000+00:00
Original source

https://giphy.com/gifs/digg-that-smile-w...o5kaFxeBig

rektbyfaith
Administrator
0
09-05-2023, 09:04 PM
#35
Archived author: Rymercyble • Posted: 2023-09-05T21:04:09.749000+00:00
Original source

im not saying i hate blender but i used it only in high school so thats another thing to learn
rektbyfaith
09-05-2023, 09:04 PM #35

Archived author: Rymercyble • Posted: 2023-09-05T21:04:09.749000+00:00
Original source

im not saying i hate blender but i used it only in high school so thats another thing to learn

rektbyfaith
Administrator
0
09-05-2023, 09:15 PM
#36
Archived author: Synz • Posted: 2023-09-05T21:15:08.022000+00:00
Original source

Basicly i just removed ```// In dark water
if (m_MirrorTimerFlags & UNDERWATER_INDARKWATER)
{
// Fatigue timer not activated - activate it
// Basically here we detect the player is in a Fatigue zone but does not have a fatigue bar yet -- show it
if (m_MirrorTimer[FATIGUE_TIMER] == DISABLED_MIRROR_TIMER)
{
m_MirrorTimer[FATIGUE_TIMER] = getMaxTimer(FATIGUE_TIMER);
SendMirrorTimer(FATIGUE_TIMER, m_MirrorTimer[FATIGUE_TIMER], m_MirrorTimer[FATIGUE_TIMER], -1);
}
// Otherwise player already has fatigue bar shown
else
{
// Update fatigue time
m_MirrorTimer[FATIGUE_TIMER] -= time_diff;
// Timer limit - need deal damage or teleport ghost to graveyard
// If the fatigue time is less than 0 ms remaining, then
if (m_MirrorTimer[FATIGUE_TIMER] < 0)
{
m_MirrorTimer[FATIGUE_TIMER] += 1 * IN_MILLISECONDS;
// If player is alive damage them
if (IsAlive()) // Calculate and deal damage
{
uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
EnvironmentalDamage(DAMAGE_EXHAUSTED, damage);
}
// Otherwise move to graveyard on release
else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
RepopAtGraveyard();
}
else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INDARKWATER))
SendMirrorTimer(FATIGUE_TIMER, getMaxTimer(FATIGUE_TIMER), m_MirrorTimer[FATIGUE_TIMER], -1);
}
}```
rektbyfaith
09-05-2023, 09:15 PM #36

Archived author: Synz • Posted: 2023-09-05T21:15:08.022000+00:00
Original source

Basicly i just removed ```// In dark water
if (m_MirrorTimerFlags & UNDERWATER_INDARKWATER)
{
// Fatigue timer not activated - activate it
// Basically here we detect the player is in a Fatigue zone but does not have a fatigue bar yet -- show it
if (m_MirrorTimer[FATIGUE_TIMER] == DISABLED_MIRROR_TIMER)
{
m_MirrorTimer[FATIGUE_TIMER] = getMaxTimer(FATIGUE_TIMER);
SendMirrorTimer(FATIGUE_TIMER, m_MirrorTimer[FATIGUE_TIMER], m_MirrorTimer[FATIGUE_TIMER], -1);
}
// Otherwise player already has fatigue bar shown
else
{
// Update fatigue time
m_MirrorTimer[FATIGUE_TIMER] -= time_diff;
// Timer limit - need deal damage or teleport ghost to graveyard
// If the fatigue time is less than 0 ms remaining, then
if (m_MirrorTimer[FATIGUE_TIMER] < 0)
{
m_MirrorTimer[FATIGUE_TIMER] += 1 * IN_MILLISECONDS;
// If player is alive damage them
if (IsAlive()) // Calculate and deal damage
{
uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
EnvironmentalDamage(DAMAGE_EXHAUSTED, damage);
}
// Otherwise move to graveyard on release
else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
RepopAtGraveyard();
}
else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INDARKWATER))
SendMirrorTimer(FATIGUE_TIMER, getMaxTimer(FATIGUE_TIMER), m_MirrorTimer[FATIGUE_TIMER], -1);
}
}```

rektbyfaith
Administrator
0
09-05-2023, 09:15 PM
#37
Archived author: Synz • Posted: 2023-09-05T21:15:18.533000+00:00
Original source

& it work to remove the Fatigue
rektbyfaith
09-05-2023, 09:15 PM #37

Archived author: Synz • Posted: 2023-09-05T21:15:18.533000+00:00
Original source

& it work to remove the Fatigue

rektbyfaith
Administrator
0
09-05-2023, 09:15 PM
#38
Archived author: Synz • Posted: 2023-09-05T21:15:22.416000+00:00
Original source

in Player.cpp
rektbyfaith
09-05-2023, 09:15 PM #38

Archived author: Synz • Posted: 2023-09-05T21:15:22.416000+00:00
Original source

in Player.cpp

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