Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] You probably need exceptions for both UDP and TCP, I reckon?

[DiscordArchive] You probably need exceptions for both UDP and TCP, I reckon?

[DiscordArchive] You probably need exceptions for both UDP and TCP, I reckon?

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rektbyfaith
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08-14-2023, 12:02 PM
#11
Archived author: ElDiablo • Posted: 2023-08-14T12:02:27.070000+00:00
Original source

maybe it is to show what NOT to do? :p
rektbyfaith
08-14-2023, 12:02 PM #11

Archived author: ElDiablo • Posted: 2023-08-14T12:02:27.070000+00:00
Original source

maybe it is to show what NOT to do? :p

rektbyfaith
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08-14-2023, 12:03 PM
#12
Archived author: walkline • Posted: 2023-08-14T12:03:52.341000+00:00
Original source

Maybe, but then we have this example
[Image: image.png?ex=690be5e8&is=690a9468&hm=f03...49df32f05&]
rektbyfaith
08-14-2023, 12:03 PM #12

Archived author: walkline • Posted: 2023-08-14T12:03:52.341000+00:00
Original source

Maybe, but then we have this example
[Image: image.png?ex=690be5e8&is=690a9468&hm=f03...49df32f05&]

rektbyfaith
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08-14-2023, 12:04 PM
#13
Archived author: ElDiablo • Posted: 2023-08-14T12:04:16.241000+00:00
Original source

nvm I'll just do it with the github extension in vscode hehe
rektbyfaith
08-14-2023, 12:04 PM #13

Archived author: ElDiablo • Posted: 2023-08-14T12:04:16.241000+00:00
Original source

nvm I'll just do it with the github extension in vscode hehe

rektbyfaith
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08-14-2023, 12:04 PM
#14
Archived author: ElDiablo • Posted: 2023-08-14T12:04:42.665000+00:00
Original source

I believe we generally want to use brackets wherever
rektbyfaith
08-14-2023, 12:04 PM #14

Archived author: ElDiablo • Posted: 2023-08-14T12:04:42.665000+00:00
Original source

I believe we generally want to use brackets wherever

rektbyfaith
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08-14-2023, 12:04 PM
#15
Archived author: ElDiablo • Posted: 2023-08-14T12:04:53.279000+00:00
Original source

but I agree that it isn't really consistent :p
rektbyfaith
08-14-2023, 12:04 PM #15

Archived author: ElDiablo • Posted: 2023-08-14T12:04:53.279000+00:00
Original source

but I agree that it isn't really consistent :p

rektbyfaith
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08-14-2023, 12:05 PM
#16
Archived author: Rymercyble • Posted: 2023-08-14T12:05:31.211000+00:00
Original source

there is not rly any logic or structure to that guideline its just bunch of weirdness
rektbyfaith
08-14-2023, 12:05 PM #16

Archived author: Rymercyble • Posted: 2023-08-14T12:05:31.211000+00:00
Original source

there is not rly any logic or structure to that guideline its just bunch of weirdness

rektbyfaith
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08-14-2023, 12:05 PM
#17
Archived author: ElDiablo • Posted: 2023-08-14T12:05:40.603000+00:00
Original source

I have been told many times to use brackets, which has led me to change other people's old bracketless single line if-statements into brackets as much as possible
rektbyfaith
08-14-2023, 12:05 PM #17

Archived author: ElDiablo • Posted: 2023-08-14T12:05:40.603000+00:00
Original source

I have been told many times to use brackets, which has led me to change other people's old bracketless single line if-statements into brackets as much as possible

rektbyfaith
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08-14-2023, 12:06 PM
#18
Archived author: Rymercyble • Posted: 2023-08-14T12:06:19.054000+00:00
Original source

and its not even consistent across AC bcs most of it is TC and nobody ever reformatted it
rektbyfaith
08-14-2023, 12:06 PM #18

Archived author: Rymercyble • Posted: 2023-08-14T12:06:19.054000+00:00
Original source

and its not even consistent across AC bcs most of it is TC and nobody ever reformatted it

rektbyfaith
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08-14-2023, 12:06 PM
#19
Archived author: ElDiablo • Posted: 2023-08-14T12:06:34.657000+00:00
Original source

yup this
rektbyfaith
08-14-2023, 12:06 PM #19

Archived author: ElDiablo • Posted: 2023-08-14T12:06:34.657000+00:00
Original source

yup this

rektbyfaith
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08-14-2023, 12:06 PM
#20
Archived author: ElDiablo • Posted: 2023-08-14T12:06:58.155000+00:00
Original source

also you will see a lot of code that still has the spells as ints directly put into a CastSpell()
rektbyfaith
08-14-2023, 12:06 PM #20

Archived author: ElDiablo • Posted: 2023-08-14T12:06:58.155000+00:00
Original source

also you will see a lot of code that still has the spells as ints directly put into a CastSpell()

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