[DiscordArchive] Is there something else to edit besides Spell.dbc and skilllineability.dbc if I want to create a le
[DiscordArchive] Is there something else to edit besides Spell.dbc and skilllineability.dbc if I want to create a le
Archived author: Adrien • Posted: 2023-07-18T17:02:55.606000+00:00
Original source
Is there something else to edit besides Spell.dbc and skilllineability.dbc if I want to create a learnable spell?
Archived author: samantha • Posted: 2023-07-18T17:25:17.841000+00:00
Original source
At least https://www.azerothcore.org/wiki/npc_trainer if you want to make it to an npc
[Embed: npc_trainer]
Wiki and Documentation of the AzerothCore project
https://www.azerothcore.org/wiki/npc_trainer
Archived author: Bruce GRDsteen • Posted: 2023-07-18T17:26:16.324000+00:00
Original source
Hi everyone, I was wondering if anyone has experience running azerothcore on aws? I was curious if anyone knew a rough estimate of the usage a server for 2-6 people would use as I'm trying to scope out pricing.
Archived author: samantha • Posted: 2023-07-18T17:30:04.880000+00:00
Original source
Depends heavily on how you configure it
Archived author: samantha • Posted: 2023-07-18T17:30:10.916000+00:00
Original source
And if they all play at the same spot
Archived author: Bruce GRDsteen • Posted: 2023-07-18T17:31:26.724000+00:00
Original source
It's for me and friends so we would usually be at the same spot, and I'm not planning on doing much configuration beyond scaling raids and ah bot
Archived author: Adrien • Posted: 2023-07-18T17:32:39.680000+00:00
Original source
exactly what I was missing, ty!
Archived author: samantha • Posted: 2023-07-18T17:48:52.530000+00:00
Original source
I am too unfamiliar with aws to give an advice
Archived author: Revision • Posted: 2023-07-18T17:56:46.476000+00:00
Original source
Well. It depends on the hardware. 2-6 players isn't demanding but it also depends on how long the server is up at a time. If it's running for long enough and people move around a lot it can consume ~11-12GB RAM after long enough time. CPU is, supposedly, based a lot on the clock frequency but I run it in a 4-core container with close to max amount of CPU usage that I will ever reach with a very low amount of players and it's capping out at 75% on each core. That's worst case scenario, for me. I can easily run it on 2 cores with no issues.