[DiscordArchive] Can you add a new spell to the game simply by adding a new entry to spell overrides database without
[DiscordArchive] Can you add a new spell to the game simply by adding a new entry to spell overrides database without
Archived author: Jagulars • Posted: 2023-06-16T14:18:00.701000+00:00
Original source
Can you add a new spell to the game simply by adding a new entry to spell overrides database without touching client database?
Archived author: stevej • Posted: 2023-06-16T14:21:29.075000+00:00
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I have already updated it. But if you need to check that PR or need help, let me know.
Archived author: KJack • Posted: 2023-06-16T14:32:47.461000+00:00
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Looks like my PR doesn't have any conflicts with your changes, so no changes needed on my side. Let me know if that's not correct.
https://github.com/azerothcore/mod-autobalance/pull/133
[Embed: Feat/Fix: Dynamic creature levels, reworked reward scaling, many fi...]
This (large) PR adds multiple new features to mod-autobalance.
Creature levels may be scaled in "fixed" or "dynamic" mode.
"fixed" mode sets the level of all creatur...
https://github.com/azerothcore/mod-autobalance/pull/133
Archived author: Revision • Posted: 2023-06-16T14:37:33.618000+00:00
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Not if it's something the client needs to know about.
Archived author: Anchy • Posted: 2023-06-16T14:44:28.646000+00:00
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if you are intending for it to be a server side only spell then sure
Archived author: Jagulars • Posted: 2023-06-16T15:02:04.343000+00:00
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What is a server-side-only spell?
Archived author: Revision • Posted: 2023-06-16T15:02:24.598000+00:00
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Something the client never sees aside from its effects.
Archived author: Anchy • Posted: 2023-06-16T15:02:27.218000+00:00
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a spell that only exists on the server side
Archived author: Anchy • Posted: 2023-06-16T15:02:32.942000+00:00
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<:cthulhu:1065390364476833812>
Archived author: Jagulars • Posted: 2023-06-16T15:02:38.164000+00:00
Original source
hm ok