Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Heya. I recently moved to a new place and my server's internal IP changed. I tried changing it to ma

[DiscordArchive] Heya. I recently moved to a new place and my server's internal IP changed. I tried changing it to ma

[DiscordArchive] Heya. I recently moved to a new place and my server's internal IP changed. I tried changing it to ma

rektbyfaith
Administrator
0
05-18-2023, 12:54 PM
#1
Archived author: Wubsie • Posted: 2023-05-18T12:54:13.313000+00:00
Original source

Heya. I recently moved to a new place and my server's internal IP changed. I tried changing it to match the new one in acore_auth.realmlist, but for whatever reason when I start the server, auth-session still reports it being started with the old internal IP, and I am assuming this is why I can not get my client to enter the realm (initial login to account works fine).

Is there any place outside of acore_auth.realmlist where I need to update the address?
rektbyfaith
05-18-2023, 12:54 PM #1

Archived author: Wubsie • Posted: 2023-05-18T12:54:13.313000+00:00
Original source

Heya. I recently moved to a new place and my server's internal IP changed. I tried changing it to match the new one in acore_auth.realmlist, but for whatever reason when I start the server, auth-session still reports it being started with the old internal IP, and I am assuming this is why I can not get my client to enter the realm (initial login to account works fine).

Is there any place outside of acore_auth.realmlist where I need to update the address?

rektbyfaith
Administrator
0
05-18-2023, 12:58 PM
#2
Archived author: Roboto • Posted: 2023-05-18T12:58:03.981000+00:00
Original source

You might need to update `BindIP` in auth and worldserver confs if you changed it before
rektbyfaith
05-18-2023, 12:58 PM #2

Archived author: Roboto • Posted: 2023-05-18T12:58:03.981000+00:00
Original source

You might need to update `BindIP` in auth and worldserver confs if you changed it before

rektbyfaith
Administrator
0
05-18-2023, 12:59 PM
#3
Archived author: Roboto • Posted: 2023-05-18T12:59:53.860000+00:00
Original source

also make sure you didn't change the default value of the table instead of the actual row, tends to happen a lot
rektbyfaith
05-18-2023, 12:59 PM #3

Archived author: Roboto • Posted: 2023-05-18T12:59:53.860000+00:00
Original source

also make sure you didn't change the default value of the table instead of the actual row, tends to happen a lot

rektbyfaith
Administrator
0
05-18-2023, 01:01 PM
#4
Archived author: Wubsie • Posted: 2023-05-18T13:01:00.219000+00:00
Original source

Thanks, I'll look at those options
rektbyfaith
05-18-2023, 01:01 PM #4

Archived author: Wubsie • Posted: 2023-05-18T13:01:00.219000+00:00
Original source

Thanks, I'll look at those options

rektbyfaith
Administrator
0
05-18-2023, 01:03 PM
#5
Archived author: 老爷爷 • Posted: 2023-05-18T13:03:48.999000+00:00
Original source

Guys, how can I make mage-type NPCs prioritize the use of spells from a distance in the script, only switching to melee weapon attacks when the magic runs out
rektbyfaith
05-18-2023, 01:03 PM #5

Archived author: 老爷爷 • Posted: 2023-05-18T13:03:48.999000+00:00
Original source

Guys, how can I make mage-type NPCs prioritize the use of spells from a distance in the script, only switching to melee weapon attacks when the magic runs out

rektbyfaith
Administrator
0
05-18-2023, 01:05 PM
#6
Archived author: 老爷爷 • Posted: 2023-05-18T13:05:46.659000+00:00
Original source

I use UnitAI::AttackStartCaster(who, 25.0f); Now when the magic runs out, it just stays where it is, doesn't move
rektbyfaith
05-18-2023, 01:05 PM #6

Archived author: 老爷爷 • Posted: 2023-05-18T13:05:46.659000+00:00
Original source

I use UnitAI::AttackStartCaster(who, 25.0f); Now when the magic runs out, it just stays where it is, doesn't move

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