Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] For the AH-Bot module (and modules in general), does the .conf file go into /configs/modules/, or in

[DiscordArchive] For the AH-Bot module (and modules in general), does the .conf file go into /configs/modules/, or in

[DiscordArchive] For the AH-Bot module (and modules in general), does the .conf file go into /configs/modules/, or in

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rektbyfaith
Administrator
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04-24-2023, 07:52 PM
#11
Archived author: Dreathean • Posted: 2023-04-24T19:52:52.971000+00:00
Original source

Hey all, was hoping someone might be able to shed some light on the damage tuning for AutoBalance. It says "with 0.5 in InflectionPointRaid, a creature of raid (40) will have half of its life with 20 players"; does this mean the damage will also be halved with 20? Or does it scale differently than the hp? Because it seems to be that 50% damage would be way too easy with half raid, and obviously much more so for solo/duo-play. I tried looking back on old comments but couldn't find any clarification on how the damage component scales. Thanks!
rektbyfaith
04-24-2023, 07:52 PM #11

Archived author: Dreathean • Posted: 2023-04-24T19:52:52.971000+00:00
Original source

Hey all, was hoping someone might be able to shed some light on the damage tuning for AutoBalance. It says "with 0.5 in InflectionPointRaid, a creature of raid (40) will have half of its life with 20 players"; does this mean the damage will also be halved with 20? Or does it scale differently than the hp? Because it seems to be that 50% damage would be way too easy with half raid, and obviously much more so for solo/duo-play. I tried looking back on old comments but couldn't find any clarification on how the damage component scales. Thanks!

rektbyfaith
Administrator
0
04-24-2023, 08:37 PM
#12
Archived author: Zyphonic • Posted: 2023-04-24T20:37:34.840000+00:00
Original source

Not gonna be a clear answer here because I'm unsure how the `defaultMultipler` plot looks in my head, but it's uses `tanh` function to compute the ratio value, so not fully linear has a curve that I believe is less impactful with the "right" number of people and the less number of players the ratio value is more impactful (making it easier, lower health, dmg, etc). https://github.com/azerothcore/mod-autob...#L751-L812 https://github.com/azerothcore/mod-autob...e.cpp#L875
rektbyfaith
04-24-2023, 08:37 PM #12

Archived author: Zyphonic • Posted: 2023-04-24T20:37:34.840000+00:00
Original source

Not gonna be a clear answer here because I'm unsure how the `defaultMultipler` plot looks in my head, but it's uses `tanh` function to compute the ratio value, so not fully linear has a curve that I believe is less impactful with the "right" number of people and the less number of players the ratio value is more impactful (making it easier, lower health, dmg, etc). https://github.com/azerothcore/mod-autob...#L751-L812 https://github.com/azerothcore/mod-autob...e.cpp#L875

rektbyfaith
Administrator
0
04-24-2023, 08:40 PM
#13
Archived author: Zyphonic • Posted: 2023-04-24T20:40:16.490000+00:00
Original source

To answer your question in tl;dr, yes both hp and dmg are reduced -- just not linearly.
rektbyfaith
04-24-2023, 08:40 PM #13

Archived author: Zyphonic • Posted: 2023-04-24T20:40:16.490000+00:00
Original source

To answer your question in tl;dr, yes both hp and dmg are reduced -- just not linearly.

rektbyfaith
Administrator
0
04-24-2023, 08:41 PM
#14
Archived author: Dreathean • Posted: 2023-04-24T20:41:48.328000+00:00
Original source

Gotcha, yeah that makes sense. Appreciate the insight! will just have to play around with it a bit
rektbyfaith
04-24-2023, 08:41 PM #14

Archived author: Dreathean • Posted: 2023-04-24T20:41:48.328000+00:00
Original source

Gotcha, yeah that makes sense. Appreciate the insight! will just have to play around with it a bit

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