[DiscordArchive] are u sure its different line for u ?
[DiscordArchive] are u sure its different line for u ?
Archived author: Rymercyble • Posted: 2023-04-03T13:21:13.674000+00:00
Original source
are u sure its different line for u ?
Archived author: Sulan/Dreavi/Cebu • Posted: 2023-04-03T13:21:28.221000+00:00
Original source
Load creature equipment
if (!data || data->equipmentId == 0)
LoadEquipment(0);
Archived author: Sulan/Dreavi/Cebu • Posted: 2023-04-03T13:21:38.253000+00:00
Original source
row 427 428
Archived author: 郑佩茹 • Posted: 2023-04-03T13:21:48.192000+00:00
Original source
That is very strange. I am not sure why it is not working. Maybe move it all to another location would working?
You could try this: download the Individual Progression preview build, which is a known working good configuration, and extract it somewhere, then replace the config directory and binaries with your own and try that.
https://github.com/ZhengPeiRu21/mod-indi...n/releases
Archived author: Rymercyble • Posted: 2023-04-03T13:22:39.887000+00:00
Original source
well but i said line 218
Archived author: Sulan/Dreavi/Cebu • Posted: 2023-04-03T13:23:11.194000+00:00
Original source
row 218
Archived author: Rymercyble • Posted: 2023-04-03T13:23:51.001000+00:00
Original source
```cpp
Creature::Creature(bool isWorldObject): Unit(isWorldObject), MovableMapObject(), m_groupLootTimer(0), lootingGroupLowGUID(0), m_lootRecipientGroup(0),
m_corpseRemoveTime(0), m_respawnTime(0), m_respawnDelay(604800), m_corpseDelay(60), m_wanderDistance(0.0f), m_boundaryCheckTime(2500),
m_transportCheckTimer(1000), lootPickPocketRestoreTime(0), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE), m_defaultMovementType(IDLE_MOTION_TYPE),
m_spawnId(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false),
m_AlreadySearchedAssistance(false), m_regenHealth(true), m_regenPower(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_originalEntry(0), m_moveInLineOfSightDisabled(false), m_moveInLineOfSightStrictlyDisabled(false),
m_homePosition(), m_transportHomePosition(), m_creatureInfo(nullptr), m_creatureData(nullptr), m_detectionDistance(20.0f), m_waypointID(0), m_path_id(0), m_formation(nullptr), _lastDamagedTime(nullptr), m_cannotReachTimer(0),
_isMissingSwimmingFlagOutOfCombat(false), m_assistanceTimer(0), _playerDamageReq(0), _damagedByPlayer(false)
```
this is row 218 this is list of default values when spawning new npc together with
```cpp
m_equipmentId(0)
```
Archived author: Sulan/Dreavi/Cebu • Posted: 2023-04-03T13:24:48.053000+00:00
Original source
ah okay row 207 for me
Archived author: Rymercyble • Posted: 2023-04-03T13:24:58.622000+00:00
Original source
interesting