Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] are u sure its different line for u ?

[DiscordArchive] are u sure its different line for u ?

[DiscordArchive] are u sure its different line for u ?

rektbyfaith
Administrator
0
04-03-2023, 01:21 PM
#1
Archived author: Rymercyble • Posted: 2023-04-03T13:21:13.674000+00:00
Original source

are u sure its different line for u ?
rektbyfaith
04-03-2023, 01:21 PM #1

Archived author: Rymercyble • Posted: 2023-04-03T13:21:13.674000+00:00
Original source

are u sure its different line for u ?

rektbyfaith
Administrator
0
04-03-2023, 01:21 PM
#2
Archived author: Sulan/Dreavi/Cebu • Posted: 2023-04-03T13:21:28.221000+00:00
Original source

Load creature equipment
if (!data || data->equipmentId == 0)
LoadEquipment(0);
rektbyfaith
04-03-2023, 01:21 PM #2

Archived author: Sulan/Dreavi/Cebu • Posted: 2023-04-03T13:21:28.221000+00:00
Original source

Load creature equipment
if (!data || data->equipmentId == 0)
LoadEquipment(0);

rektbyfaith
Administrator
0
04-03-2023, 01:21 PM
#3
Archived author: Sulan/Dreavi/Cebu • Posted: 2023-04-03T13:21:38.253000+00:00
Original source

row 427 428
rektbyfaith
04-03-2023, 01:21 PM #3

Archived author: Sulan/Dreavi/Cebu • Posted: 2023-04-03T13:21:38.253000+00:00
Original source

row 427 428

rektbyfaith
Administrator
0
04-03-2023, 01:21 PM
#4
Archived author: 郑佩茹 • Posted: 2023-04-03T13:21:48.192000+00:00
Original source

That is very strange. I am not sure why it is not working. Maybe move it all to another location would working?
You could try this: download the Individual Progression preview build, which is a known working good configuration, and extract it somewhere, then replace the config directory and binaries with your own and try that.
https://github.com/ZhengPeiRu21/mod-indi...n/releases
rektbyfaith
04-03-2023, 01:21 PM #4

Archived author: 郑佩茹 • Posted: 2023-04-03T13:21:48.192000+00:00
Original source

That is very strange. I am not sure why it is not working. Maybe move it all to another location would working?
You could try this: download the Individual Progression preview build, which is a known working good configuration, and extract it somewhere, then replace the config directory and binaries with your own and try that.
https://github.com/ZhengPeiRu21/mod-indi...n/releases

rektbyfaith
Administrator
0
04-03-2023, 01:22 PM
#5
Archived author: Rymercyble • Posted: 2023-04-03T13:22:39.887000+00:00
Original source

well but i said line 218
rektbyfaith
04-03-2023, 01:22 PM #5

Archived author: Rymercyble • Posted: 2023-04-03T13:22:39.887000+00:00
Original source

well but i said line 218

rektbyfaith
Administrator
0
04-03-2023, 01:23 PM
#6
Archived author: Sulan/Dreavi/Cebu • Posted: 2023-04-03T13:23:11.194000+00:00
Original source

row 218
rektbyfaith
04-03-2023, 01:23 PM #6

Archived author: Sulan/Dreavi/Cebu • Posted: 2023-04-03T13:23:11.194000+00:00
Original source

row 218

rektbyfaith
Administrator
0
04-03-2023, 01:23 PM
#7
Archived author: Rymercyble • Posted: 2023-04-03T13:23:51.001000+00:00
Original source

```cpp
Creature::Creature(bool isWorldObject): Unit(isWorldObject), MovableMapObject(), m_groupLootTimer(0), lootingGroupLowGUID(0), m_lootRecipientGroup(0),
m_corpseRemoveTime(0), m_respawnTime(0), m_respawnDelay(604800), m_corpseDelay(60), m_wanderDistance(0.0f), m_boundaryCheckTime(2500),
m_transportCheckTimer(1000), lootPickPocketRestoreTime(0), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE), m_defaultMovementType(IDLE_MOTION_TYPE),
m_spawnId(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false),
m_AlreadySearchedAssistance(false), m_regenHealth(true), m_regenPower(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_originalEntry(0), m_moveInLineOfSightDisabled(false), m_moveInLineOfSightStrictlyDisabled(false),
m_homePosition(), m_transportHomePosition(), m_creatureInfo(nullptr), m_creatureData(nullptr), m_detectionDistance(20.0f), m_waypointID(0), m_path_id(0), m_formation(nullptr), _lastDamagedTime(nullptr), m_cannotReachTimer(0),
_isMissingSwimmingFlagOutOfCombat(false), m_assistanceTimer(0), _playerDamageReq(0), _damagedByPlayer(false)
```
this is row 218 this is list of default values when spawning new npc together with
```cpp
m_equipmentId(0)
```
rektbyfaith
04-03-2023, 01:23 PM #7

Archived author: Rymercyble • Posted: 2023-04-03T13:23:51.001000+00:00
Original source

```cpp
Creature::Creature(bool isWorldObject): Unit(isWorldObject), MovableMapObject(), m_groupLootTimer(0), lootingGroupLowGUID(0), m_lootRecipientGroup(0),
m_corpseRemoveTime(0), m_respawnTime(0), m_respawnDelay(604800), m_corpseDelay(60), m_wanderDistance(0.0f), m_boundaryCheckTime(2500),
m_transportCheckTimer(1000), lootPickPocketRestoreTime(0), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE), m_defaultMovementType(IDLE_MOTION_TYPE),
m_spawnId(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false),
m_AlreadySearchedAssistance(false), m_regenHealth(true), m_regenPower(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_originalEntry(0), m_moveInLineOfSightDisabled(false), m_moveInLineOfSightStrictlyDisabled(false),
m_homePosition(), m_transportHomePosition(), m_creatureInfo(nullptr), m_creatureData(nullptr), m_detectionDistance(20.0f), m_waypointID(0), m_path_id(0), m_formation(nullptr), _lastDamagedTime(nullptr), m_cannotReachTimer(0),
_isMissingSwimmingFlagOutOfCombat(false), m_assistanceTimer(0), _playerDamageReq(0), _damagedByPlayer(false)
```
this is row 218 this is list of default values when spawning new npc together with
```cpp
m_equipmentId(0)
```

rektbyfaith
Administrator
0
04-03-2023, 01:24 PM
#8
Archived author: Sulan/Dreavi/Cebu • Posted: 2023-04-03T13:24:48.053000+00:00
Original source

ah okay row 207 for me
rektbyfaith
04-03-2023, 01:24 PM #8

Archived author: Sulan/Dreavi/Cebu • Posted: 2023-04-03T13:24:48.053000+00:00
Original source

ah okay row 207 for me

rektbyfaith
Administrator
0
04-03-2023, 01:24 PM
#9
Archived author: Rymercyble • Posted: 2023-04-03T13:24:58.622000+00:00
Original source

interesting
rektbyfaith
04-03-2023, 01:24 PM #9

Archived author: Rymercyble • Posted: 2023-04-03T13:24:58.622000+00:00
Original source

interesting

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