[DiscordArchive] <@218402627636035585> what do you have your `PlayerSaveInterval` set to? I feel like 15m is friggin'
[DiscordArchive] <@218402627636035585> what do you have your `PlayerSaveInterval` set to? I feel like 15m is friggin'
Archived author: Foe • Posted: 2023-03-10T13:07:41.084000+00:00
Original source
That's not something to worry about, if the player is disconnected or logged out, the player is saved
Archived author: Foe • Posted: 2023-03-10T13:07:55.659000+00:00
Original source
There's nothing that gets stored client side and then saved on the server side
Archived author: Michael Crilly • Posted: 2023-03-10T13:10:13.705000+00:00
Original source
Hmm. I was actively watching the database (`acore_characters.characters`) as my brother was leveling to see if it saved - it didn't, but it did after five minutes (what I had set that timer to.) I've also *proven* that closing my WoW client locally with a classic `Alt+F4` has demonstrated loss of progress.
Archived author: Michael Crilly • Posted: 2023-03-10T13:10:32.184000+00:00
Original source
But, I'm willing to concede I've configured something incorrectly.
Archived author: Revision • Posted: 2023-03-10T13:10:34.827000+00:00
Original source
If you crash or even exit game (without waiting 30 seconds) the character just sits/stands there for an amount of time before "logging" out.
Archived author: Honey • Posted: 2023-03-10T13:10:59.905000+00:00
Original source
> I've also proven that closing my WoW client locally with a classic Alt+F4 has demonstrated loss of progress.
That's not possible on stock AC, unless you're using a module which saves data client side.
Archived author: Michael Crilly • Posted: 2023-03-10T13:12:01.530000+00:00
Original source
Is that true of GMs too?
Archived author: Foe • Posted: 2023-03-10T13:12:04.937000+00:00
Original source
It's not possible in any emulator, regardless of modules or scripts
Archived author: Foe • Posted: 2023-03-10T13:12:06.098000+00:00
Original source
Yes
Archived author: Foe • Posted: 2023-03-10T13:12:28.683000+00:00
Original source
The core keeps the session alive for a time, when the session times out the player object is saved