Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] can you help or not?

[DiscordArchive] can you help or not?

[DiscordArchive] can you help or not?

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rektbyfaith
Administrator
0
02-21-2023, 09:00 AM
#1
Archived author: Sioz • Posted: 2023-02-21T09:00:24.146000+00:00
Original source

can you help or not?
rektbyfaith
02-21-2023, 09:00 AM #1

Archived author: Sioz • Posted: 2023-02-21T09:00:24.146000+00:00
Original source

can you help or not?

rektbyfaith
Administrator
0
02-21-2023, 09:01 AM
#2
Archived author: Sioz • Posted: 2023-02-21T09:01:00.436000+00:00
Original source

Or do you know nothing about this error?
rektbyfaith
02-21-2023, 09:01 AM #2

Archived author: Sioz • Posted: 2023-02-21T09:01:00.436000+00:00
Original source

Or do you know nothing about this error?

rektbyfaith
Administrator
0
02-21-2023, 09:05 AM
#3
Archived author: Sioz • Posted: 2023-02-21T09:05:23.851000+00:00
Original source

Looks like i found a solution
.
rektbyfaith
02-21-2023, 09:05 AM #3

Archived author: Sioz • Posted: 2023-02-21T09:05:23.851000+00:00
Original source

Looks like i found a solution
.

rektbyfaith
Administrator
0
02-21-2023, 09:05 AM
#4
Archived author: Sioz • Posted: 2023-02-21T09:05:59.649000+00:00
Original source

ACE00067
I can't generate my CMake files, I get:

Could NOT find Boost (missing: system filesystem program_options iostreams regex) (found suitable version "1.74.0", minimum required is "1.70")
Locate your Boost folder

Run the Bootstrap.bat file
Run the b2.exe file
rektbyfaith
02-21-2023, 09:05 AM #4

Archived author: Sioz • Posted: 2023-02-21T09:05:59.649000+00:00
Original source

ACE00067
I can't generate my CMake files, I get:

Could NOT find Boost (missing: system filesystem program_options iostreams regex) (found suitable version "1.74.0", minimum required is "1.70")
Locate your Boost folder

Run the Bootstrap.bat file
Run the b2.exe file

rektbyfaith
Administrator
0
02-21-2023, 09:09 AM
#5
Archived author: Anchy • Posted: 2023-02-21T09:09:37.471000+00:00
Original source

I have no idea, I've never had a problem with setting up boost
rektbyfaith
02-21-2023, 09:09 AM #5

Archived author: Anchy • Posted: 2023-02-21T09:09:37.471000+00:00
Original source

I have no idea, I've never had a problem with setting up boost

rektbyfaith
Administrator
0
02-21-2023, 09:09 AM
#6
Archived author: Anchy • Posted: 2023-02-21T09:09:43.200000+00:00
Original source

<:cthulhu:1065390364476833812>
rektbyfaith
02-21-2023, 09:09 AM #6

Archived author: Anchy • Posted: 2023-02-21T09:09:43.200000+00:00
Original source

<:cthulhu:1065390364476833812>

rektbyfaith
Administrator
0
02-21-2023, 09:16 AM
#7
Archived author: Crapcore • Posted: 2023-02-21T09:16:46.948000+00:00
Original source

is it possible to track multiple sources at the same time ( e.g. mining + herbing ? =
rektbyfaith
02-21-2023, 09:16 AM #7

Archived author: Crapcore • Posted: 2023-02-21T09:16:46.948000+00:00
Original source

is it possible to track multiple sources at the same time ( e.g. mining + herbing ? =

rektbyfaith
Administrator
0
02-21-2023, 09:27 AM
#8
Archived author: Anchy • Posted: 2023-02-21T09:27:47.057000+00:00
Original source

probably, I think you can just set a flag on the player
rektbyfaith
02-21-2023, 09:27 AM #8

Archived author: Anchy • Posted: 2023-02-21T09:27:47.057000+00:00
Original source

probably, I think you can just set a flag on the player

rektbyfaith
Administrator
0
02-21-2023, 09:28 AM
#9
Archived author: Anchy • Posted: 2023-02-21T09:28:02.038000+00:00
Original source

```cpp
void AuraEffect::HandleAuraTrackCreatures(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;

Unit* target = aurApp->GetTarget();

if (target->GetTypeId() != TYPEID_PLAYER)
return;

if (apply)
target->SetFlag(PLAYER_TRACK_CREATURES, uint32(1) << (GetMiscValue() - 1));
else
target->RemoveFlag(PLAYER_TRACK_CREATURES, uint32(1) << (GetMiscValue() - 1));
}
```
rektbyfaith
02-21-2023, 09:28 AM #9

Archived author: Anchy • Posted: 2023-02-21T09:28:02.038000+00:00
Original source

```cpp
void AuraEffect::HandleAuraTrackCreatures(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;

Unit* target = aurApp->GetTarget();

if (target->GetTypeId() != TYPEID_PLAYER)
return;

if (apply)
target->SetFlag(PLAYER_TRACK_CREATURES, uint32(1) << (GetMiscValue() - 1));
else
target->RemoveFlag(PLAYER_TRACK_CREATURES, uint32(1) << (GetMiscValue() - 1));
}
```

rektbyfaith
Administrator
0
02-21-2023, 09:48 AM
#10
Archived author: scoufman • Posted: 2023-02-21T09:48:14.835000+00:00
Original source

From another project based on AC, there's the following addition in server/game/Spells/Auras/SpellAuras.cpp above line 2057

`
// Allow tracking of both herbs and minerals.
// Note: The following are client limitations:
// * The minimap tracking icon will display whichever skill is activated second
// * The minimap tracking list will only show a check mark next to the last
// skill activated. Sometimes this bugs out and doesn't switch the check
// mark. It has no effect on the actual tracking though.
// * The minimap dots are yellow for both resources
if (m_spellInfo->HasAura(SPELL_AURA_TRACK_RESOURCES) && existingSpellInfo->HasAura(SPELL_AURA_TRACK_RESOURCES))
return true;

// check spell specific stack rules
if (m_spellInfo->IsAuraExclusiveBySpecificWith(existingSpellInfo)
|| (sameCaster && m_spellInfo->IsAuraExclusiveBySpecificPerCasterWith(existingSpellInfo)))
return false;
`
rektbyfaith
02-21-2023, 09:48 AM #10

Archived author: scoufman • Posted: 2023-02-21T09:48:14.835000+00:00
Original source

From another project based on AC, there's the following addition in server/game/Spells/Auras/SpellAuras.cpp above line 2057

`
// Allow tracking of both herbs and minerals.
// Note: The following are client limitations:
// * The minimap tracking icon will display whichever skill is activated second
// * The minimap tracking list will only show a check mark next to the last
// skill activated. Sometimes this bugs out and doesn't switch the check
// mark. It has no effect on the actual tracking though.
// * The minimap dots are yellow for both resources
if (m_spellInfo->HasAura(SPELL_AURA_TRACK_RESOURCES) && existingSpellInfo->HasAura(SPELL_AURA_TRACK_RESOURCES))
return true;

// check spell specific stack rules
if (m_spellInfo->IsAuraExclusiveBySpecificWith(existingSpellInfo)
|| (sameCaster && m_spellInfo->IsAuraExclusiveBySpecificPerCasterWith(existingSpellInfo)))
return false;
`

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