Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] You can just check the modules SQL folder and delete the tables in SQL?

[DiscordArchive] You can just check the modules SQL folder and delete the tables in SQL?

[DiscordArchive] You can just check the modules SQL folder and delete the tables in SQL?

rektbyfaith
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02-17-2023, 10:53 PM
#1
Archived author: Roddan • Posted: 2023-02-17T22:53:52.172000+00:00
Original source

You can just check the modules SQL folder and delete the tables in SQL?
rektbyfaith
02-17-2023, 10:53 PM #1

Archived author: Roddan • Posted: 2023-02-17T22:53:52.172000+00:00
Original source

You can just check the modules SQL folder and delete the tables in SQL?

rektbyfaith
Administrator
0
02-17-2023, 10:54 PM
#2
Archived author: Roddan • Posted: 2023-02-17T22:54:07.394000+00:00
Original source

See what it modified if possible or just recompile the server without I guess
rektbyfaith
02-17-2023, 10:54 PM #2

Archived author: Roddan • Posted: 2023-02-17T22:54:07.394000+00:00
Original source

See what it modified if possible or just recompile the server without I guess

rektbyfaith
Administrator
0
02-17-2023, 10:55 PM
#3
Archived author: Revision • Posted: 2023-02-17T22:55:05.727000+00:00
Original source

No
rektbyfaith
02-17-2023, 10:55 PM #3

Archived author: Revision • Posted: 2023-02-17T22:55:05.727000+00:00
Original source

No

rektbyfaith
Administrator
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02-17-2023, 11:02 PM
#4
Archived author: 郑佩茹 • Posted: 2023-02-17T23:02:40.089000+00:00
Original source

The old values are not preserved when updating the SQL to the values providing by the module, so there is no way to revert. I recommend to use a fresh world database anyway when installing, updating or removing modules that change the database content to ensure there is no old data causing troubles.
rektbyfaith
02-17-2023, 11:02 PM #4

Archived author: 郑佩茹 • Posted: 2023-02-17T23:02:40.089000+00:00
Original source

The old values are not preserved when updating the SQL to the values providing by the module, so there is no way to revert. I recommend to use a fresh world database anyway when installing, updating or removing modules that change the database content to ensure there is no old data causing troubles.

rektbyfaith
Administrator
0
02-17-2023, 11:23 PM
#5
Archived author: stevej • Posted: 2023-02-17T23:23:49.084000+00:00
Original source

I meant, to create inside the module, a file, that is executed somehow, when the cmake detects that the module was deleted or something like that. That's what I meant, but I know it's complicated to explain. Maybe the best thing to do is to revert the data in another way. Thanks for replying.
rektbyfaith
02-17-2023, 11:23 PM #5

Archived author: stevej • Posted: 2023-02-17T23:23:49.084000+00:00
Original source

I meant, to create inside the module, a file, that is executed somehow, when the cmake detects that the module was deleted or something like that. That's what I meant, but I know it's complicated to explain. Maybe the best thing to do is to revert the data in another way. Thanks for replying.

rektbyfaith
Administrator
0
02-18-2023, 02:30 AM
#6
Archived author: Nyeriah • Posted: 2023-02-18T02:30:31.351000+00:00
Original source

This is a logically impossible situation considering that if you delete the module, the file you created inside the module (to revert the data) will also be deleted
rektbyfaith
02-18-2023, 02:30 AM #6

Archived author: Nyeriah • Posted: 2023-02-18T02:30:31.351000+00:00
Original source

This is a logically impossible situation considering that if you delete the module, the file you created inside the module (to revert the data) will also be deleted

rektbyfaith
Administrator
0
02-18-2023, 02:31 AM
#7
Archived author: Nyeriah • Posted: 2023-02-18T02:31:09.837000+00:00
Original source

Otherwise, modules can handle reverts if coded that way, its just not practical (mod-progression-system does reverts, *in a way*)
rektbyfaith
02-18-2023, 02:31 AM #7

Archived author: Nyeriah • Posted: 2023-02-18T02:31:09.837000+00:00
Original source

Otherwise, modules can handle reverts if coded that way, its just not practical (mod-progression-system does reverts, *in a way*)

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