[DiscordArchive] does this (AC and wow) have something like tick rate in other games ? and if yes how much is it ?
[DiscordArchive] does this (AC and wow) have something like tick rate in other games ? and if yes how much is it ?
Archived author: Rymercyble • Posted: 2023-02-08T09:40:57.281000+00:00
Original source
does this (AC and wow) have something like tick rate in other games ? and if yes how much is it ?
Archived author: Honey • Posted: 2023-02-08T09:42:17.600000+00:00
Original source
It's the server update time. Type `.server info` to see it. 10ms is the lowest it can go.
Archived author: Rymercyble • Posted: 2023-02-08T09:42:32.867000+00:00
Original source
so max of 100
Archived author: Rymercyble • Posted: 2023-02-08T09:42:53.302000+00:00
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i should remember that
Archived author: Rymercyble • Posted: 2023-02-08T09:50:55.649000+00:00
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what do u think about using micro anyway for purpose of more accurate relations between events ?
Archived author: Deleted User • Posted: 2023-02-08T09:57:30.613000+00:00
Original source
It's all crunched into the spell batch windows anyway before it's sent to the client
Archived author: Rymercyble • Posted: 2023-02-08T09:57:55.852000+00:00
Original source
i mean in context of everything...there will be tracked spells attacks combat movement etc
Archived author: Deleted User • Posted: 2023-02-08T09:59:00.621000+00:00
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Attacks are in the same batching system as everything else afaik
Archived author: Deleted User • Posted: 2023-02-08T09:59:59.012000+00:00
Original source
Should be the same with movement. I'd wager the movement data is updated at the same rate and lerped between
Archived author: Rymercyble • Posted: 2023-02-08T10:17:53.746000+00:00
Original source
i struggle to understand why is this `hostileRef->GetOwner()->GetGUID().GetRawValue()` giving me values like `17379391151940829229` any ideas ?