[DiscordArchive] sry to interrupt ur interruption what would u say would be best way to store those logs ? plain te
[DiscordArchive] sry to interrupt ur interruption what would u say would be best way to store those logs ? plain te
Archived author: Rymercyble • Posted: 2023-02-05T22:38:58.035000+00:00
Original source
sry to interrupt ur interruption what would u say would be best way to store those logs ? plain text file ? sqlite ? something different ?
Archived author: Nyeriah • Posted: 2023-02-05T22:39:12.179000+00:00
Original source
metadata
Archived author: Revision • Posted: 2023-02-05T22:39:39.955000+00:00
Original source
In a log holder
Archived author: Gultask • Posted: 2023-02-05T22:39:44.756000+00:00
Original source
You create a pool in pool_template. This pool will be at first empty.
You add to the pool by using the tables `pool_gameobject`, `pool_creature` or `pool_pool`
But it must always point back to a pool_template entry
The IDs in the description are optional
Archived author: Deleted User • Posted: 2023-02-05T22:39:56.319000+00:00
Original source
It doesn't matter until you arrive at the log parser
Archived author: Deleted User • Posted: 2023-02-05T22:40:06.475000+00:00
Original source
So the answer is always going to be: whatever the parser reads
Archived author: Foe • Posted: 2023-02-05T22:40:24.388000+00:00
Original source
If he's writing the parser, then I'd say for the love of god don't store them as flat files
Archived author: Foe • Posted: 2023-02-05T22:40:28.813000+00:00
Original source
Use a proper database
Archived author: Honey • Posted: 2023-02-05T22:40:53.595000+00:00
Original source
This.
Caster guid, target entry or guid depending on target type, spell, damage/effect, timestamp
Archived author: Kitzunu • Posted: 2023-02-05T22:40:53.652000+00:00
Original source
CSV <:kek:1065379143887372398>