[DiscordArchive] How could any "hardcore D3 player" know any of that? Do they have access to the server source code j
[DiscordArchive] How could any "hardcore D3 player" know any of that? Do they have access to the server source code j
Archived author: huptiq • Posted: 2023-02-05T22:16:05.088000+00:00
Original source
I found a little bit about pools (for creatures and gameobjects) but I cant really figure out to generate a pool (for creatures) I cannot figure out the connection in the tables
Archived author: Revision • Posted: 2023-02-05T22:16:05.979000+00:00
Original source
Archived author: Foe • Posted: 2023-02-05T22:17:08.092000+00:00
Original source
But that leads back to *why* is your changes going to lead to much higher resource costs
Archived author: Foe • Posted: 2023-02-05T22:17:45.428000+00:00
Original source
Adding content/features in general isn't going to drive up your resource cost much, unless your code is bad
Archived author: Foe • Posted: 2023-02-05T22:18:18.008000+00:00
Original source
So that brings us back to the original question of what could you possibly add that would have a big resource impact, unless your code is bad
Archived author: Revision • Posted: 2023-02-05T22:19:04.581000+00:00
Original source
We're back to "I don't know but something could" and eventually "don't worry about it if you're not having issues". Loopback.
Archived author: Rymercyble • Posted: 2023-02-05T22:19:20.175000+00:00
Original source
yes
Archived author: Rymercyble • Posted: 2023-02-05T22:19:40.127000+00:00
Original source
i like theorycrafting
Archived author: Revision • Posted: 2023-02-05T22:20:13.098000+00:00
Original source
You can't predict everything and there's absolutely no reason to try
Archived author: Rymercyble • Posted: 2023-02-05T22:20:58.503000+00:00
Original source
and yes its premature optimization and yes there is no reason to do it but i would argue that sometimes there are definitely things that could be prevented