[DiscordArchive] Thinking about it modularly, it would probably be best to do an additional class. Call it hero or so
[DiscordArchive] Thinking about it modularly, it would probably be best to do an additional class. Call it hero or so
Archived author: TeixhexDev • Posted: 2023-02-04T16:04:50.370000+00:00
Original source
Thinking about it modularly, it would probably be best to do an additional class. Call it hero or something. That way it doesn't mess with anything existing. Are there any potential roadblocks involved in that?
Archived author: Revision • Posted: 2023-02-04T16:05:45.687000+00:00
Original source
Well, you'd have to implement it into the client and the core. I don't know much about it but I imagine it would involve *a lot* of work.
Archived author: TeixhexDev • Posted: 2023-02-04T16:07:08.619000+00:00
Original source
That explains why the original module used aio and lua.
Archived author: Revision • Posted: 2023-02-04T16:07:25.554000+00:00
Original source
I don't even know how you would give access to spells to a different class without editing the spell data
Archived author: M'Dic • Posted: 2023-02-04T16:07:29.656000+00:00
Original source
There is the worgan goblin mod by <@203326888888893440>
Archived author: Honey • Posted: 2023-02-04T16:08:01.225000+00:00
Original source
This.
Archived author: Honey • Posted: 2023-02-04T16:08:08.201000+00:00
Original source
But it's far from not doable.
Archived author: Honey • Posted: 2023-02-04T16:08:47.311000+00:00
Original source
One way I've seen, is to forbid every class but warrior. Then create the interface to select spells/talents in AIO
Archived author: Revision • Posted: 2023-02-04T16:09:48.590000+00:00
Original source
Clever
Archived author: TeixhexDev • Posted: 2023-02-04T16:10:57.370000+00:00
Original source
But probably outside my skillset. I'm a C# hobby game dev and have no experience working on a wow client. I can probably stumble my way through learning lua but things like patching ect are way over my head.