[DiscordArchive] Wouldn't say a boss in ulduar at +5 have the exact same loot table no matter how many times you run
[DiscordArchive] Wouldn't say a boss in ulduar at +5 have the exact same loot table no matter how many times you run
Archived author: Revision • Posted: 2023-02-04T01:12:47.801000+00:00
Original source
Wouldn't say a boss in ulduar at +5 have the exact same loot table no matter how many times you run the instance?
Archived author: Rymercyble • Posted: 2023-02-04T01:15:41.564000+00:00
Original source
i mean global in sense that each group will have it same....if u change all bosses to drop 1 more item it will be like that for all players no matter what
Archived author: Remial • Posted: 2023-02-04T01:18:04.406000+00:00
Original source
Personally, I would love a configurable module, which lets you change the exact amount of drop, but I'm afraid it would require to re-define some of the loot functions in cpp.
I read the source code of the server, and I wouldn't say it's easy
Archived author: Rymercyble • Posted: 2023-02-04T01:20:13.284000+00:00
Original source
depends on approach but its lot of work if its supposed to work for all content
Archived author: Rymercyble • Posted: 2023-02-04T01:20:56.199000+00:00
Original source
i take that back
Archived author: Revision • Posted: 2023-02-04T01:20:57.051000+00:00
Original source
If you expose the loot storages, using a function like GetCreatureLootStorage(), you could use it to remove and add entries at runtime.
Archived author: Remial • Posted: 2023-02-04T01:21:40.510000+00:00
Original source
hmm, good idea
Archived author: Rymercyble • Posted: 2023-02-04T01:21:49.662000+00:00
Original source
if u want it to be proper and polished then its lot of work otherwise it could be 1 sql query
Archived author: Revision • Posted: 2023-02-04T01:22:26.714000+00:00
Original source
It would work kind of like GetCreatureTemplate/GetCreatureTemplates but not as limited if you want to do a lot with it
Archived author: Revision • Posted: 2023-02-04T01:23:25.952000+00:00
Original source
I guess the ideal solution would be to implement something like AddLootToCreature and RemoveLootFromCreature kind of like you can do with vendor entries.