[DiscordArchive] Hey, first time using this core, is it possible to change/tune boss/mob damage without scripting (e.
[DiscordArchive] Hey, first time using this core, is it possible to change/tune boss/mob damage without scripting (e.
Archived author: andy • Posted: 2023-01-28T23:11:19.681000+00:00
Original source
Hey, first time using this core, is it possible to change/tune boss/mob damage without scripting (e.g. just changing database values) or will I need to figure out where things are in the server, which values I have to change, and then rebuild?
Archived author: Gultask • Posted: 2023-01-28T23:12:52.039000+00:00
Original source
Spell damage requires a bit more of work but for melee damage and health you use multipliers found in their creature_template entries in the DB
Archived author: Gultask • Posted: 2023-01-28T23:13:16.166000+00:00
Original source
Spell requires either a spell_dbc entry or a dbc_override code like in SpellInfoCorrections
Archived author: andy • Posted: 2023-01-28T23:14:01.805000+00:00
Original source
So just changing things in the database works here? I ask because the last core I used was cmangos and just changing database values didn't work with that.
Archived author: Gultask • Posted: 2023-01-28T23:14:38.482000+00:00
Original source
Idk Cmangos should've worked as well unless you're talking about changing the calculations themselves
Archived author: andy • Posted: 2023-01-28T23:15:28.373000+00:00
Original source
I'm trying to change the damage of everything on a specific boss encounter. Most importantly melee attacks, but the rest of it as well if possible.
Archived author: Honey • Posted: 2023-01-28T23:15:49.165000+00:00
Original source
Sounds like it's all db work to me.
Archived author: Honey • Posted: 2023-01-28T23:16:10.027000+00:00
Original source
You can however use a module for changes per map.
Archived author: andy • Posted: 2023-01-28T23:16:23.363000+00:00
Original source
I don't know how to do that.
Archived author: Honey • Posted: 2023-01-28T23:17:47.054000+00:00
Original source
There's an "add a module" page in the wiki. The one you're looking for is mod-zone-difficulty. Assuming you're ok with % changes per map. Not individual encounters.