Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] do you mind if I ask how you are escaping it?

[DiscordArchive] do you mind if I ask how you are escaping it?

[DiscordArchive] do you mind if I ask how you are escaping it?

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rektbyfaith
Administrator
0
01-22-2023, 10:03 PM
#21
Archived author: Anchy • Posted: 2023-01-22T22:03:04.692000+00:00
Original source

I thought you said not so good
rektbyfaith
01-22-2023, 10:03 PM #21

Archived author: Anchy • Posted: 2023-01-22T22:03:04.692000+00:00
Original source

I thought you said not so good

rektbyfaith
Administrator
0
01-22-2023, 10:04 PM
#22
Archived author: Revision • Posted: 2023-01-22T22:04:00.482000+00:00
Original source

I'm gonna do some quests and will for sure let you know if I stumble upon that issue again.
rektbyfaith
01-22-2023, 10:04 PM #22

Archived author: Revision • Posted: 2023-01-22T22:04:00.482000+00:00
Original source

I'm gonna do some quests and will for sure let you know if I stumble upon that issue again.

rektbyfaith
Administrator
0
01-22-2023, 10:04 PM
#23
Archived author: Anchy • Posted: 2023-01-22T22:04:16.425000+00:00
Original source

sure
rektbyfaith
01-22-2023, 10:04 PM #23

Archived author: Anchy • Posted: 2023-01-22T22:04:16.425000+00:00
Original source

sure

rektbyfaith
Administrator
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01-22-2023, 10:04 PM
#24
Archived author: Revision • Posted: 2023-01-22T22:04:54.673000+00:00
Original source

I mean the disconnect issue, not the patch notes issue
rektbyfaith
01-22-2023, 10:04 PM #24

Archived author: Revision • Posted: 2023-01-22T22:04:54.673000+00:00
Original source

I mean the disconnect issue, not the patch notes issue

rektbyfaith
Administrator
0
01-22-2023, 10:05 PM
#25
Archived author: Revision • Posted: 2023-01-22T22:05:07.809000+00:00
Original source

Well, I will let you know in both cases but I was referring to the disconnect thingie.
rektbyfaith
01-22-2023, 10:05 PM #25

Archived author: Revision • Posted: 2023-01-22T22:05:07.809000+00:00
Original source

Well, I will let you know in both cases but I was referring to the disconnect thingie.

rektbyfaith
Administrator
0
01-22-2023, 10:05 PM
#26
Archived author: Anchy • Posted: 2023-01-22T22:05:27.910000+00:00
Original source

yup no problem
rektbyfaith
01-22-2023, 10:05 PM #26

Archived author: Anchy • Posted: 2023-01-22T22:05:27.910000+00:00
Original source

yup no problem

rektbyfaith
Administrator
0
01-22-2023, 10:15 PM
#27
Archived author: Anchy • Posted: 2023-01-22T22:15:40.984000+00:00
Original source

one thing to be mindful of is if you are sending custom payloads for example, if you are ingame and sending a payload to the client and then the client logs out to the character screen before the payload is sent (still in the queue) then the breaking news won't appear and will be queued up for the next warden rotationn
rektbyfaith
01-22-2023, 10:15 PM #27

Archived author: Anchy • Posted: 2023-01-22T22:15:40.984000+00:00
Original source

one thing to be mindful of is if you are sending custom payloads for example, if you are ingame and sending a payload to the client and then the client logs out to the character screen before the payload is sent (still in the queue) then the breaking news won't appear and will be queued up for the next warden rotationn

rektbyfaith
Administrator
0
01-22-2023, 10:15 PM
#28
Archived author: Anchy • Posted: 2023-01-22T22:15:53.506000+00:00
Original source

you can avoid this before clearing the payload queue when the player logs out
rektbyfaith
01-22-2023, 10:15 PM #28

Archived author: Anchy • Posted: 2023-01-22T22:15:53.506000+00:00
Original source

you can avoid this before clearing the payload queue when the player logs out

rektbyfaith
Administrator
0
01-22-2023, 10:16 PM
#29
Archived author: Anchy • Posted: 2023-01-22T22:16:39.207000+00:00
Original source

something like:
```cpp
payloadMgr->ClearQueuedPayloads();
```
rektbyfaith
01-22-2023, 10:16 PM #29

Archived author: Anchy • Posted: 2023-01-22T22:16:39.207000+00:00
Original source

something like:
```cpp
payloadMgr->ClearQueuedPayloads();
```

rektbyfaith
Administrator
0
01-22-2023, 10:17 PM
#30
Archived author: Anchy • Posted: 2023-01-22T22:17:05.457000+00:00
Original source

this is because Warden is setup to only send 1 lua eval type payload per rotation (change-able in the world config)
rektbyfaith
01-22-2023, 10:17 PM #30

Archived author: Anchy • Posted: 2023-01-22T22:17:05.457000+00:00
Original source

this is because Warden is setup to only send 1 lua eval type payload per rotation (change-able in the world config)

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