Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] It's a suggestion, though?

[DiscordArchive] It's a suggestion, though?

[DiscordArchive] It's a suggestion, though?

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rektbyfaith
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0
01-14-2023, 10:19 PM
#31
Archived author: Kitzunu • Posted: 2023-01-14T22:19:24.045000+00:00
Original source

it's calculated both at level, mob display, etc. Just read the code and try changing some stuff. look at old PRs. it isnt as easy as just "change that line"
rektbyfaith
01-14-2023, 10:19 PM #31

Archived author: Kitzunu • Posted: 2023-01-14T22:19:24.045000+00:00
Original source

it's calculated both at level, mob display, etc. Just read the code and try changing some stuff. look at old PRs. it isnt as easy as just "change that line"

rektbyfaith
Administrator
0
01-14-2023, 10:21 PM
#32
Archived author: Kitzunu • Posted: 2023-01-14T22:21:27.360000+00:00
Original source

but you are on the right path
rektbyfaith
01-14-2023, 10:21 PM #32

Archived author: Kitzunu • Posted: 2023-01-14T22:21:27.360000+00:00
Original source

but you are on the right path

rektbyfaith
Administrator
0
01-14-2023, 10:27 PM
#33
Archived author: Gultask • Posted: 2023-01-14T22:27:20.104000+00:00
Original source

You can also individually change the aggro radius for each creature in the DB under detection_range in creature_template. Some bosses also have their aggro ranges set into the script, in the case of C'Thun or Kurinaxx, for example
rektbyfaith
01-14-2023, 10:27 PM #33

Archived author: Gultask • Posted: 2023-01-14T22:27:20.104000+00:00
Original source

You can also individually change the aggro radius for each creature in the DB under detection_range in creature_template. Some bosses also have their aggro ranges set into the script, in the case of C'Thun or Kurinaxx, for example

rektbyfaith
Administrator
0
01-14-2023, 10:36 PM
#34
Archived author: Вlack • Posted: 2023-01-14T22:36:58.537000+00:00
Original source

This is understandable, but this will change the entire radius regardless of the player's level, but it should remain the same. I just need to remove the dependence of the change in the radius of aggression from the level of the character.
rektbyfaith
01-14-2023, 10:36 PM #34

Archived author: Вlack • Posted: 2023-01-14T22:36:58.537000+00:00
Original source

This is understandable, but this will change the entire radius regardless of the player's level, but it should remain the same. I just need to remove the dependence of the change in the radius of aggression from the level of the character.

rektbyfaith
Administrator
0
01-14-2023, 10:38 PM
#35
Archived author: Kitzunu • Posted: 2023-01-14T22:38:12.887000+00:00
Original source

so remove the code above, and it will use the default aggro range from model bounding radius
rektbyfaith
01-14-2023, 10:38 PM #35

Archived author: Kitzunu • Posted: 2023-01-14T22:38:12.887000+00:00
Original source

so remove the code above, and it will use the default aggro range from model bounding radius

rektbyfaith
Administrator
0
01-14-2023, 10:39 PM
#36
Archived author: Вlack • Posted: 2023-01-14T22:39:08.087000+00:00
Original source

hmm, need test , thanks
rektbyfaith
01-14-2023, 10:39 PM #36

Archived author: Вlack • Posted: 2023-01-14T22:39:08.087000+00:00
Original source

hmm, need test , thanks

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