[DiscordArchive] It's a suggestion, though?
[DiscordArchive] It's a suggestion, though?
Archived author: Kitzunu • Posted: 2023-01-14T22:19:24.045000+00:00
Original source
it's calculated both at level, mob display, etc. Just read the code and try changing some stuff. look at old PRs. it isnt as easy as just "change that line"
Archived author: Kitzunu • Posted: 2023-01-14T22:21:27.360000+00:00
Original source
but you are on the right path
Archived author: Gultask • Posted: 2023-01-14T22:27:20.104000+00:00
Original source
You can also individually change the aggro radius for each creature in the DB under detection_range in creature_template. Some bosses also have their aggro ranges set into the script, in the case of C'Thun or Kurinaxx, for example
Archived author: Вlack • Posted: 2023-01-14T22:36:58.537000+00:00
Original source
This is understandable, but this will change the entire radius regardless of the player's level, but it should remain the same. I just need to remove the dependence of the change in the radius of aggression from the level of the character.
Archived author: Kitzunu • Posted: 2023-01-14T22:38:12.887000+00:00
Original source
so remove the code above, and it will use the default aggro range from model bounding radius
Archived author: Вlack • Posted: 2023-01-14T22:39:08.087000+00:00
Original source
hmm, need test , thanks