Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] I'd try and copy one that works and change the details which don't match your needs?

[DiscordArchive] I'd try and copy one that works and change the details which don't match your needs?

[DiscordArchive] I'd try and copy one that works and change the details which don't match your needs?

rektbyfaith
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11-12-2022, 08:59 AM
#1
Archived author: Honey • Posted: 2022-11-12T08:59:31.720000+00:00
Original source

I'd try and copy one that works and change the details which don't match your needs?
rektbyfaith
11-12-2022, 08:59 AM #1

Archived author: Honey • Posted: 2022-11-12T08:59:31.720000+00:00
Original source

I'd try and copy one that works and change the details which don't match your needs?

rektbyfaith
Administrator
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11-12-2022, 08:59 AM
#2
Archived author: Honey • Posted: 2022-11-12T08:59:37.690000+00:00
Original source

Never done that tho.
rektbyfaith
11-12-2022, 08:59 AM #2

Archived author: Honey • Posted: 2022-11-12T08:59:37.690000+00:00
Original source

Never done that tho.

rektbyfaith
Administrator
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11-12-2022, 09:00 AM
#3
Archived author: Michael Crilly • Posted: 2022-11-12T09:00:45.086000+00:00
Original source

I am sort of doing that, really. I'm looking at other modules, and they're (a) defining the ID and (b) calling `AddItem`. Some are passing `2` to the quantity which I thought might be a weird quirk, but no.
rektbyfaith
11-12-2022, 09:00 AM #3

Archived author: Michael Crilly • Posted: 2022-11-12T09:00:45.086000+00:00
Original source

I am sort of doing that, really. I'm looking at other modules, and they're (a) defining the ID and (b) calling `AddItem`. Some are passing `2` to the quantity which I thought might be a weird quirk, but no.

rektbyfaith
Administrator
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11-12-2022, 09:01 AM
#4
Archived author: Michael Crilly • Posted: 2022-11-12T09:01:23.886000+00:00
Original source

I've added a `ChatHandler.SendSysMessage` to see if the `OnQuestComplete` function is even being called.
rektbyfaith
11-12-2022, 09:01 AM #4

Archived author: Michael Crilly • Posted: 2022-11-12T09:01:23.886000+00:00
Original source

I've added a `ChatHandler.SendSysMessage` to see if the `OnQuestComplete` function is even being called.

rektbyfaith
Administrator
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11-12-2022, 09:02 AM
#5
Archived author: Honey • Posted: 2022-11-12T09:02:22.189000+00:00
Original source

Sorry, I'm not too familiar with the c code
rektbyfaith
11-12-2022, 09:02 AM #5

Archived author: Honey • Posted: 2022-11-12T09:02:22.189000+00:00
Original source

Sorry, I'm not too familiar with the c code

rektbyfaith
Administrator
0
11-12-2022, 09:09 AM
#6
Archived author: Michael Crilly • Posted: 2022-11-12T09:09:23.536000+00:00
Original source

Well, I think I can only assume my `OnQuestComplete` handler isn't being called.
rektbyfaith
11-12-2022, 09:09 AM #6

Archived author: Michael Crilly • Posted: 2022-11-12T09:09:23.536000+00:00
Original source

Well, I think I can only assume my `OnQuestComplete` handler isn't being called.

rektbyfaith
Administrator
0
11-12-2022, 09:25 AM
#7
Archived author: Michael Crilly • Posted: 2022-11-12T09:25:15.415000+00:00
Original source

Ah... it's not a method on a PlayerScript.
rektbyfaith
11-12-2022, 09:25 AM #7

Archived author: Michael Crilly • Posted: 2022-11-12T09:25:15.415000+00:00
Original source

Ah... it's not a method on a PlayerScript.

rektbyfaith
Administrator
0
11-12-2022, 09:26 AM
#8
Archived author: Michael Crilly • Posted: 2022-11-12T09:26:21.916000+00:00
Original source

Hmm, wait, no it is.
rektbyfaith
11-12-2022, 09:26 AM #8

Archived author: Michael Crilly • Posted: 2022-11-12T09:26:21.916000+00:00
Original source

Hmm, wait, no it is.

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