Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] I wonder if you can create a spell that teaches FPs, is restricted to faction, and can be cast on lo

[DiscordArchive] I wonder if you can create a spell that teaches FPs, is restricted to faction, and can be cast on lo

[DiscordArchive] I wonder if you can create a spell that teaches FPs, is restricted to faction, and can be cast on lo

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rektbyfaith
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11-10-2022, 11:07 PM
#31
Archived author: Revision • Posted: 2022-11-10T23:07:21.690000+00:00
Original source

What you just said makes me a little concerned, if it relates to my modules.
rektbyfaith
11-10-2022, 11:07 PM #31

Archived author: Revision • Posted: 2022-11-10T23:07:21.690000+00:00
Original source

What you just said makes me a little concerned, if it relates to my modules.

rektbyfaith
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11-10-2022, 11:08 PM
#32
Archived author: Michael Crilly • Posted: 2022-11-10T23:08:11.622000+00:00
Original source

Haha! It does. The thing is, you're implementing custom code *and* SQL changes that introduce a new NPC... that's going to make for excellent, highly useful "How to make a custom NPC" documentation.
rektbyfaith
11-10-2022, 11:08 PM #32

Archived author: Michael Crilly • Posted: 2022-11-10T23:08:11.622000+00:00
Original source

Haha! It does. The thing is, you're implementing custom code *and* SQL changes that introduce a new NPC... that's going to make for excellent, highly useful "How to make a custom NPC" documentation.

rektbyfaith
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11-10-2022, 11:09 PM
#33
Archived author: Revision • Posted: 2022-11-10T23:09:19.482000+00:00
Original source

I appreciate the compliment but aren't most modules doing just that? I may be thinking about it wrong.
rektbyfaith
11-10-2022, 11:09 PM #33

Archived author: Revision • Posted: 2022-11-10T23:09:19.482000+00:00
Original source

I appreciate the compliment but aren't most modules doing just that? I may be thinking about it wrong.

rektbyfaith
Administrator
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11-10-2022, 11:09 PM
#34
Archived author: Revision • Posted: 2022-11-10T23:09:41.626000+00:00
Original source

I don't deal with many other modules, the only one I use aside from my own is AHBot
rektbyfaith
11-10-2022, 11:09 PM #34

Archived author: Revision • Posted: 2022-11-10T23:09:41.626000+00:00
Original source

I don't deal with many other modules, the only one I use aside from my own is AHBot

rektbyfaith
Administrator
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11-10-2022, 11:09 PM
#35
Archived author: Michael Crilly • Posted: 2022-11-10T23:09:47.127000+00:00
Original source

I'm finding this one is more to the point.
rektbyfaith
11-10-2022, 11:09 PM #35

Archived author: Michael Crilly • Posted: 2022-11-10T23:09:47.127000+00:00
Original source

I'm finding this one is more to the point.

rektbyfaith
Administrator
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11-10-2022, 11:10 PM
#36
Archived author: Michael Crilly • Posted: 2022-11-10T23:10:30.131000+00:00
Original source

Plus the code is decent. With a solid PR (from me, perhaps, in time) introducing a lot more comments, and it'll become an educational resource for sure.
rektbyfaith
11-10-2022, 11:10 PM #36

Archived author: Michael Crilly • Posted: 2022-11-10T23:10:30.131000+00:00
Original source

Plus the code is decent. With a solid PR (from me, perhaps, in time) introducing a lot more comments, and it'll become an educational resource for sure.

rektbyfaith
Administrator
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11-10-2022, 11:11 PM
#37
Archived author: Michael Crilly • Posted: 2022-11-10T23:11:37.866000+00:00
Original source

https://github.com/noisiver/mod-assistan...t.cpp#L576 - what if the player doesn't have enough money?
[Embed: mod-assistant/mod_assistant.cpp at master · noisiver/mod-assistant]
The assistant is a npc spawned in the world and lets a player obtain heirlooms, glyphs, gems, utilities like faction change and race change. The player can also spend gold in order to increase thei...
https://github.com/noisiver/mod-assistan...istant.cpp
rektbyfaith
11-10-2022, 11:11 PM #37

Archived author: Michael Crilly • Posted: 2022-11-10T23:11:37.866000+00:00
Original source

https://github.com/noisiver/mod-assistan...t.cpp#L576 - what if the player doesn't have enough money?
[Embed: mod-assistant/mod_assistant.cpp at master · noisiver/mod-assistant]
The assistant is a npc spawned in the world and lets a player obtain heirlooms, glyphs, gems, utilities like faction change and race change. The player can also spend gold in order to increase thei...
https://github.com/noisiver/mod-assistan...istant.cpp

rektbyfaith
Administrator
0
11-10-2022, 11:12 PM
#38
Archived author: Revision • Posted: 2022-11-10T23:12:01.417000+00:00
Original source

I usually add a lot of comments to stuff I know will be public. I didn't know with any of my modules so I just never bothered to add those.
rektbyfaith
11-10-2022, 11:12 PM #38

Archived author: Revision • Posted: 2022-11-10T23:12:01.417000+00:00
Original source

I usually add a lot of comments to stuff I know will be public. I didn't know with any of my modules so I just never bothered to add those.

rektbyfaith
Administrator
0
11-10-2022, 11:12 PM
#39
Archived author: Revision • Posted: 2022-11-10T23:12:07.611000+00:00
Original source

It will cancel before you get to that part
rektbyfaith
11-10-2022, 11:12 PM #39

Archived author: Revision • Posted: 2022-11-10T23:12:07.611000+00:00
Original source

It will cancel before you get to that part

rektbyfaith
Administrator
0
11-10-2022, 11:12 PM
#40
Archived author: Revision • Posted: 2022-11-10T23:12:43.732000+00:00
Original source

AddGossipItemFor has a gold value attached to it, the player has to accept or decline it and if they accept but don't have enough money it won't send the player further.
rektbyfaith
11-10-2022, 11:12 PM #40

Archived author: Revision • Posted: 2022-11-10T23:12:43.732000+00:00
Original source

AddGossipItemFor has a gold value attached to it, the player has to accept or decline it and if they accept but don't have enough money it won't send the player further.

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