[DiscordArchive] <@288465420011438080> OK. So you downloaded MySQL and AC. In CMake, you will have pointed it at the
[DiscordArchive] <@288465420011438080> OK. So you downloaded MySQL and AC. In CMake, you will have pointed it at the
Archived author: Michael Crilly • Posted: 2022-11-10T08:18:34.424000+00:00
Original source
... how about an AI that can write bots for us? We'd only need two AIs... one that learns from what we ask for in here, and then steers the second to write the AIs?
Now we just need someone to write that...
Archived author: Michael Crilly • Posted: 2022-11-10T08:20:02.622000+00:00
Original source
;]
Archived author: Daniboy • Posted: 2022-11-10T08:25:07.715000+00:00
Original source
broken
Archived author: Daniboy • Posted: 2022-11-10T08:25:23.542000+00:00
Original source
im gonna try trinitycore
Archived author: Michael Crilly • Posted: 2022-11-10T08:26:27.525000+00:00
Original source
Alright. Good luck.
Archived author: Michael Crilly • Posted: 2022-11-10T08:28:17.585000+00:00
Original source
Oh and another AHBot idea would be making sure that there is a range of items spread across all equipment categories, for all levels. That way, the AH becomes a source of upgrades that one can spend their money on. And players can make their money by selling on the AH. And they have to farm things to sell, which requires better equipment... and round we go.
Archived author: Honey • Posted: 2022-11-10T08:54:46.151000+00:00
Original source
Sounds tempting, but needs good balancing. Remember there's always gonna be someone abusing such systems, when they can.
Archived author: Michael Crilly • Posted: 2022-11-10T08:59:12.628000+00:00
Original source
Balancing?
Archived author: Honey • Posted: 2022-11-10T09:06:47.406000+00:00
Original source
If there's the slightest flaw in the pricing logic, someone will find and abuse it to generate unlimited gold.
Archived author: Michael Crilly • Posted: 2022-11-10T09:09:39.015000+00:00
Original source
Maybe we're thinking of different things here.
I'm suggesting `ahbot` doesn't just indiscriminately(?) populate the AH(s) with random items. Instead, I propose that a certain percentage is "spread" across level ranges and qualities. So for example, you could implement the rule, "There are always at least 2 greens, 2 blues and an epic in each weapon category, where relevant/possible, from levels 20 onwards."