[DiscordArchive] <@288465420011438080> OK. So you downloaded MySQL and AC. In CMake, you will have pointed it at the
[DiscordArchive] <@288465420011438080> OK. So you downloaded MySQL and AC. In CMake, you will have pointed it at the
Archived author: Michael Crilly • Posted: 2022-11-10T12:03:31.911000+00:00
Original source
Those bots are literally the core just talking to itself
Archived author: eldwarvo0001 • Posted: 2022-11-10T12:03:41.188000+00:00
Original source
indeed
Archived author: Michael Crilly • Posted: 2022-11-10T12:03:52.086000+00:00
Original source
You gave your core 600 personalities haha
Archived author: eldwarvo0001 • Posted: 2022-11-10T12:06:44.992000+00:00
Original source
the worldprocess is not multithreaded from what i can tell, so it doesnt matter if there are 4 or 100 cores.... mHz is what counts
Archived author: Honey • Posted: 2022-11-10T12:10:20.598000+00:00
Original source
It is,unless you're using mod-eluna
Archived author: Honey • Posted: 2022-11-10T12:11:12.944000+00:00
Original source
There's a pretty good explanation how it works from IHM. I don't know if it was in <#353919176714354698> or <#448835144564867094>
Archived author: Honey • Posted: 2022-11-10T12:12:07.789000+00:00
Original source
The tl;dr is that each map has one thread and they are synced once per update.
Archived author: Michael Crilly • Posted: 2022-11-10T12:12:28.927000+00:00
Original source
Hmm. It's not actually loot-lag, but just item movement lag, even between bags and from bags to bank.
What's happening behind the scenes with an item movement? I assume "heavy" (comparatively) writes to the DB?
Archived author: Michael Crilly • Posted: 2022-11-10T12:14:15.787000+00:00
Original source
As I sell things to a vendor, a moving NPC (in the background) literally briefly stops/stutters.
Archived author: Nyeriah • Posted: 2022-11-10T12:14:32.216000+00:00
Original source
I’ve never experienced the lag you’re describing, even with 1000- players. So must be something with your setup or a module you’re using