[DiscordArchive] mask was always same 16 something million ?
[DiscordArchive] mask was always same 16 something million ?
Archived author: Rymercyble • Posted: 2022-11-07T23:18:25.340000+00:00
Original source
well i could just write script which will add all locale strings to all dbcs in few hours
Archived author: Rymercyble • Posted: 2022-11-07T23:18:34.061000+00:00
Original source
and then give u all dbcs containing all locales
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2022-11-07T23:19:35.130000+00:00
Original source
i know the plugin was forsure working earlier because i did get 1 enchanted piece, out of like 100 greys
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2022-11-07T23:21:00.450000+00:00
Original source
ya so my changes to the script for it do nothing, but when i cmake it sees that that file changed and says it loads it
Archived author: Bench • Posted: 2022-11-07T23:24:03.929000+00:00
Original source
Usually just building in VS will build it with the changes
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2022-11-07T23:24:33.702000+00:00
Original source
ya thats been my expierence in the past, no idea why thats not working now
Archived author: Bench • Posted: 2022-11-07T23:24:50.762000+00:00
Original source
CC: <@228769085834395648>
Archived author: Rymercyble • Posted: 2022-11-07T23:26:03.865000+00:00
Original source
<@203326888888893440> would u prefer it as finished dbc or sql ?
Archived author: Bench • Posted: 2022-11-07T23:26:37.055000+00:00
Original source
DBC would probably be better
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2022-11-07T23:26:45.991000+00:00
Original source
gonna nuke the random enchants folder from cmake and rerun it