[DiscordArchive] OK, so how about not only giving a player an item/spell, but also reducing the level requirements fo
[DiscordArchive] OK, so how about not only giving a player an item/spell, but also reducing the level requirements fo
Archived author: Michael Crilly • Posted: 2022-11-06T04:11:05.135000+00:00
Original source
Maybe `flags`?
Archived author: Bench • Posted: 2022-11-06T04:11:19.964000+00:00
Original source
You might have to delete your client's cache folder for changes to `item_template` stuff to fully update
Archived author: Michael Crilly • Posted: 2022-11-06T04:12:33.097000+00:00
Original source
That was it.
Archived author: Michael Crilly • Posted: 2022-11-06T04:12:39.234000+00:00
Original source
Thank you.
Archived author: Bench • Posted: 2022-11-06T04:12:55.420000+00:00
Original source
I was worried it wasn't, that sounded like something the client wouldn't have cached
Archived author: Michael Crilly • Posted: 2022-11-06T04:13:14.439000+00:00
Original source
Archived author: Michael Crilly • Posted: 2022-11-06T04:13:26.458000+00:00
Original source
There are various caches in there, actually - item, creature, the lot.
Archived author: Bench • Posted: 2022-11-06T04:14:15.159000+00:00
Original source
Always best practice to delete your cache before testing your changes, never know what it holds on to I guess
Archived author: Michael Crilly • Posted: 2022-11-06T04:15:41.901000+00:00
Original source
Ha!
Archived author: Michael Crilly • Posted: 2022-11-06T04:16:29.387000+00:00
Original source
Would riding prices be affected by `Rate.BuyValue.Item.*`?