[DiscordArchive] Could it be that somewhere there's still a requirement for the daily quest to be used?
[DiscordArchive] Could it be that somewhere there's still a requirement for the daily quest to be used?
Archived author: Nyeriah • Posted: 2022-10-18T17:42:20.376000+00:00
Original source
Btw that snippet only makes the soil invisible if you’re not queued for the specific dungeon finder event
Archived author: M'Dic • Posted: 2022-10-18T17:42:31.824000+00:00
Original source
```cpp
struct go_loosely_turned_soilAI : public GameObjectAI
{
go_loosely_turned_soilAI(GameObject* gameObject) : GameObjectAI(gameObject) { }
bool CanBeSeen(Player const* player) override
{
if (player->IsGameMaster())
{
return true;
}
return sLFGMgr->GetDungeon(player->GetGUID()) == lfg::LFG_DUNGEON_HEADLESS_HORSEMAN;
}
};
```
Archived author: Revision • Posted: 2022-10-18T17:42:53.963000+00:00
Original source
Hmm
Archived author: Nyeriah • Posted: 2022-10-18T17:43:08.813000+00:00
Original source
You can always seee it if you’re a game master though
Archived author: Revision • Posted: 2022-10-18T17:43:31.054000+00:00
Original source
Does that mean using the code MDic just sent would not affect it in any way?
Archived author: M'Dic • Posted: 2022-10-18T17:43:55.830000+00:00
Original source
should make it visible if you lfg for the headless horseman solo
Archived author: Nyeriah • Posted: 2022-10-18T17:43:55.910000+00:00
Original source
Mdic code would make the loose mound visible
Archived author: M'Dic • Posted: 2022-10-18T17:44:07.290000+00:00
Original source
from there you should be able to interact with it
Archived author: M'Dic • Posted: 2022-10-18T17:44:16.240000+00:00
Original source
atleas thats what i done with legion
Archived author: envvy • Posted: 2022-10-18T17:44:18.140000+00:00
Original source
The mound is already visible though.