[DiscordArchive] Could it be that somewhere there's still a requirement for the daily quest to be used?
[DiscordArchive] Could it be that somewhere there's still a requirement for the daily quest to be used?
Archived author: Revision • Posted: 2022-10-18T17:26:24.354000+00:00
Original source
It really shouldn't matter that you're alone, perhaps the sololfg module is somehow changing LFD which causes the issue?
Archived author: envvy • Posted: 2022-10-18T17:26:36.706000+00:00
Original source
All SoloLFG does is enable LFG Test mode, which is built into acore
Archived author: envvy • Posted: 2022-10-18T17:27:22.605000+00:00
Original source
```
if (sConfigMgr->GetOption<bool>("SoloLFG.Enable", true) != sLFGMgr->IsTesting())
{
sLFGMgr->ToggleTesting();
}
```
Archived author: Revision • Posted: 2022-10-18T17:27:35.844000+00:00
Original source
I guess since you can see the pumpkin and everything, my point is invalidated immediately.
Archived author: envvy • Posted: 2022-10-18T17:28:21.240000+00:00
Original source
The only other module I'm running that impacts instances is Solocraft, but that doesn't really modify instances themselves as much as player stats while you're inside an instance.
Archived author: Revision • Posted: 2022-10-18T17:30:36.764000+00:00
Original source
I'm trying to look into exactly how the object calls the horseman but I don't exactly know how it works yet.
Archived author: Nyeriah • Posted: 2022-10-18T17:30:54.759000+00:00
Original source
It should have a cpp script
Archived author: envvy • Posted: 2022-10-18T17:31:11.912000+00:00
Original source
The best I've been able to determine thus far is the daily quest calls the script "go_loosely_turned_soil"
Archived author: Revision • Posted: 2022-10-18T17:31:13.815000+00:00
Original source
The pumpkin doesn't seem to
Archived author: envvy • Posted: 2022-10-18T17:31:16.269000+00:00
Original source
which is in hallows_end.cpp