Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Has anyone tried running on Oracle Free tier?

[DiscordArchive] Has anyone tried running on Oracle Free tier?

[DiscordArchive] Has anyone tried running on Oracle Free tier?

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rektbyfaith
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09-05-2022, 08:25 PM
#21
Archived author: Rymercyble • Posted: 2022-09-05T20:25:06.550000+00:00
Original source

just in case i will also update my core to current commit
rektbyfaith
09-05-2022, 08:25 PM #21

Archived author: Rymercyble • Posted: 2022-09-05T20:25:06.550000+00:00
Original source

just in case i will also update my core to current commit

rektbyfaith
Administrator
0
09-05-2022, 08:30 PM
#22
Archived author: Rymercyble • Posted: 2022-09-05T20:30:21.847000+00:00
Original source

jesus i have to do clean compilation
rektbyfaith
09-05-2022, 08:30 PM #22

Archived author: Rymercyble • Posted: 2022-09-05T20:30:21.847000+00:00
Original source

jesus i have to do clean compilation

rektbyfaith
Administrator
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09-05-2022, 09:10 PM
#23
Archived author: Rymercyble • Posted: 2022-09-05T21:10:59.158000+00:00
Original source

so after more precise testing i found that it works but wrong (i assume)...confirming that armor pene should work in pvp is easy but i cant confirm if it should be 100% effective and from my testing 100% armor pene gives 30% dmg increase
rektbyfaith
09-05-2022, 09:10 PM #23

Archived author: Rymercyble • Posted: 2022-09-05T21:10:59.158000+00:00
Original source

so after more precise testing i found that it works but wrong (i assume)...confirming that armor pene should work in pvp is easy but i cant confirm if it should be 100% effective and from my testing 100% armor pene gives 30% dmg increase

rektbyfaith
Administrator
0
09-05-2022, 09:12 PM
#24
Archived author: 郑佩茹 • Posted: 2022-09-05T21:12:59.163000+00:00
Original source

Is anyone familiar with how angle and dist is use in Vmangos creature_groups? It is sometimes similar to AzerothCore, with angle between 0 and 360 and distance as an int, but sometimes it is a float with very low values that causes the group to all be too close together. I look at VMangos source but couldn't see any logic that should process it differently when it is the low float value.
rektbyfaith
09-05-2022, 09:12 PM #24

Archived author: 郑佩茹 • Posted: 2022-09-05T21:12:59.163000+00:00
Original source

Is anyone familiar with how angle and dist is use in Vmangos creature_groups? It is sometimes similar to AzerothCore, with angle between 0 and 360 and distance as an int, but sometimes it is a float with very low values that causes the group to all be too close together. I look at VMangos source but couldn't see any logic that should process it differently when it is the low float value.

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