[DiscordArchive] so u can define in module its position in result of compilation ?
[DiscordArchive] so u can define in module its position in result of compilation ?
Archived author: Rymercyble • Posted: 2022-09-02T00:24:16.616000+00:00
Original source
so u can define in module its position in result of compilation ?
Archived author: Rymercyble • Posted: 2022-09-02T00:24:53.880000+00:00
Original source
as i said being it module is not issue issue is startup process
Archived author: Revision • Posted: 2022-09-02T00:25:23.427000+00:00
Original source
Yes but if the module handles it, why does it matter? The module can read the database at any time and export to a DBC file in the module folder. It matters not what the worldserver does.
Archived author: Revision • Posted: 2022-09-02T00:25:31.394000+00:00
Original source
Hell, you could create a command to do it at will.
Archived author: Rymercyble • Posted: 2022-09-02T00:25:37.697000+00:00
Original source
yes it matter
Archived author: Rymercyble • Posted: 2022-09-02T00:26:01.368000+00:00
Original source
world server is loading dbc files on startup....if u want to replace them u have to run it before that
Archived author: Revision • Posted: 2022-09-02T00:26:07.248000+00:00
Original source
You want to add a feature to read tables from the database and export it, it makes absolutely no sense why it needs to be at startup.
Archived author: DavuKnight • Posted: 2022-09-02T00:26:14.135000+00:00
Original source
Cmake would let you replace whole Files of cpp code. (if you had to ) You code replace the Loading Logic Entirely with whatever loading logic you want for the entire WorldServer
Archived author: DavuKnight • Posted: 2022-09-02T00:26:41.820000+00:00
Original source
Thats what Cmake Does . It Rearranges the CPP before you compile it
Archived author: Revision • Posted: 2022-09-02T00:27:20.561000+00:00
Original source
I can't explain this point properly, and I still don't see why it should be a part of AC to begin with.