Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Is there way to attack mobs from the same/friendly one faction or to force them to attack mobs from

[DiscordArchive] Is there way to attack mobs from the same/friendly one faction or to force them to attack mobs from

[DiscordArchive] Is there way to attack mobs from the same/friendly one faction or to force them to attack mobs from

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rektbyfaith
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08-28-2022, 07:55 PM
#1
Archived author: Everjunior • Posted: 2022-08-28T19:55:54.775000+00:00
Original source

Is there way to attack mobs from the same/friendly one faction or to force them to attack mobs from the same faction?
rektbyfaith
08-28-2022, 07:55 PM #1

Archived author: Everjunior • Posted: 2022-08-28T19:55:54.775000+00:00
Original source

Is there way to attack mobs from the same/friendly one faction or to force them to attack mobs from the same faction?

rektbyfaith
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08-28-2022, 07:55 PM
#2
Archived author: Bench • Posted: 2022-08-28T19:55:59.380000+00:00
Original source

But you also have to distribute it to all your users
rektbyfaith
08-28-2022, 07:55 PM #2

Archived author: Bench • Posted: 2022-08-28T19:55:59.380000+00:00
Original source

But you also have to distribute it to all your users

rektbyfaith
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08-28-2022, 08:04 PM
#3
Archived author: Deleted User • Posted: 2022-08-28T20:04:03.456000+00:00
Original source

Hi
rektbyfaith
08-28-2022, 08:04 PM #3

Archived author: Deleted User • Posted: 2022-08-28T20:04:03.456000+00:00
Original source

Hi

rektbyfaith
Administrator
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08-28-2022, 08:04 PM
#4
Archived author: Deleted User • Posted: 2022-08-28T20:04:10.582000+00:00
Original source

I want to compile on centos
rektbyfaith
08-28-2022, 08:04 PM #4

Archived author: Deleted User • Posted: 2022-08-28T20:04:10.582000+00:00
Original source

I want to compile on centos

rektbyfaith
Administrator
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08-28-2022, 08:34 PM
#5
Archived author: Dreadmaster • Posted: 2022-08-28T20:34:04.984000+00:00
Original source

yes
rektbyfaith
08-28-2022, 08:34 PM #5

Archived author: Dreadmaster • Posted: 2022-08-28T20:34:04.984000+00:00
Original source

yes

rektbyfaith
Administrator
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08-28-2022, 08:37 PM
#6
Archived author: Dreadmaster • Posted: 2022-08-28T20:37:38.194000+00:00
Original source

guessing i just export the built .db to patch-69.mpq
rektbyfaith
08-28-2022, 08:37 PM #6

Archived author: Dreadmaster • Posted: 2022-08-28T20:37:38.194000+00:00
Original source

guessing i just export the built .db to patch-69.mpq

rektbyfaith
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08-28-2022, 09:31 PM
#7
Archived author: 郑佩茹 • Posted: 2022-08-28T21:31:35.774000+00:00
Original source

Thank you for the bug report. I will take a look.
rektbyfaith
08-28-2022, 09:31 PM #7

Archived author: 郑佩茹 • Posted: 2022-08-28T21:31:35.774000+00:00
Original source

Thank you for the bug report. I will take a look.

rektbyfaith
Administrator
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08-28-2022, 09:45 PM
#8
Archived author: Vale the Violet Mote • Posted: 2022-08-28T21:45:10.946000+00:00
Original source

thanks man - though I think a core edit works too, will need to get caught up to latest and then see about adding a new config option as a PR. I found the code where it decides to keep people out or not and a config option to ignore the player count for that I think would be valuable and prevent work like what you had to do
rektbyfaith
08-28-2022, 09:45 PM #8

Archived author: Vale the Violet Mote • Posted: 2022-08-28T21:45:10.946000+00:00
Original source

thanks man - though I think a core edit works too, will need to get caught up to latest and then see about adding a new config option as a PR. I found the code where it decides to keep people out or not and a config option to ignore the player count for that I think would be valuable and prevent work like what you had to do

rektbyfaith
Administrator
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08-28-2022, 09:50 PM
#9
Archived author: Revision • Posted: 2022-08-28T21:50:06.442000+00:00
Original source

You'd probably have to increase the damage/health etc of the creatures inside the dungeons and raids to accommodate for the increased number of players. Would be better if done with a module.
rektbyfaith
08-28-2022, 09:50 PM #9

Archived author: Revision • Posted: 2022-08-28T21:50:06.442000+00:00
Original source

You'd probably have to increase the damage/health etc of the creatures inside the dungeons and raids to accommodate for the increased number of players. Would be better if done with a module.

rektbyfaith
Administrator
0
08-28-2022, 09:55 PM
#10
Archived author: Vale the Violet Mote • Posted: 2022-08-28T21:55:03.378000+00:00
Original source

there is a module that does this, autobalancer I think - this would just be a conf option that simply allows ignoring that check, not unlike the conf option that allows you to ignore raid penalizing quests & xp & instance requirement (which is the conf option that I thought would've done this already - but I think that conf option just checks to see if you're in a party or a raid when it's requisite of one or the other)
rektbyfaith
08-28-2022, 09:55 PM #10

Archived author: Vale the Violet Mote • Posted: 2022-08-28T21:55:03.378000+00:00
Original source

there is a module that does this, autobalancer I think - this would just be a conf option that simply allows ignoring that check, not unlike the conf option that allows you to ignore raid penalizing quests & xp & instance requirement (which is the conf option that I thought would've done this already - but I think that conf option just checks to see if you're in a party or a raid when it's requisite of one or the other)

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