[DiscordArchive] is it jsut me, or does mob ai seem to not run if there out of render distance?
[DiscordArchive] is it jsut me, or does mob ai seem to not run if there out of render distance?
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2022-08-26T22:10:34.987000+00:00
Original source
is it jsut me, or does mob ai seem to not run if there out of render distance?
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2022-08-26T22:10:55.879000+00:00
Original source
for instance in mc baron geddon isnt running up and down the ramp until hes in redner range of me
Archived author: 郑佩茹 • Posted: 2022-08-26T22:28:47.131000+00:00
Original source
Is the `.near` command work for anyone else? It is give me an error message.
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2022-08-26T22:29:28.071000+00:00
Original source
i was using it to find nearby eggs in bwl to remove a few
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2022-08-26T22:29:41.215000+00:00
Original source
although i think its .gobject near #distance
Archived author: 郑佩茹 • Posted: 2022-08-26T22:29:58.251000+00:00
Original source
Yes, I am specifically say of the .near command which should identify the near graveyard.
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2022-08-26T22:30:09.854000+00:00
Original source
oh mb, let me try that
![[Image: unknown.png?ex=690c78c1&is=690b2741&hm=2...128e51c6a&]](https://cdn.discordapp.com/attachments/284406375495368704/1012851543231430717/unknown.png?ex=690c78c1&is=690b2741&hm=28474d20286e5cbbecf186bb32bd55a14b7c75d878697af6895442a128e51c6a&)
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2022-08-26T22:30:26.861000+00:00
Original source
![[Image: unknown.png?ex=690c78c1&is=690b2741&hm=2...128e51c6a&]](https://cdn.discordapp.com/attachments/284406375495368704/1012851543231430717/unknown.png?ex=690c78c1&is=690b2741&hm=28474d20286e5cbbecf186bb32bd55a14b7c75d878697af6895442a128e51c6a&)
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2022-08-26T22:30:36.604000+00:00
Original source
well the command runs, wether or not thats what its supposed to spit out idk
Archived author: 郑佩茹 • Posted: 2022-08-26T22:30:54.459000+00:00
Original source
That is what I see as well. I think something is not right when calling graveyard->ID