[DiscordArchive] so each difficulty version is its own npc but in instance is spawned very specific one which has fil
[DiscordArchive] so each difficulty version is its own npc but in instance is spawned very specific one which has fil
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2022-08-25T15:29:47.414000+00:00
Original source
idk if i explained that right, or am understanding it right
Archived author: 郑佩茹 • Posted: 2022-08-25T15:31:28.429000+00:00
Original source
That is right. Scripts will need to be used for some differences between Naxx40 and WotLK Naxx, but most of the basic things like adjusting damage, HP, and these can be done through just the DB changes you are seeing now. Maybe we can work together to get Naxx40 implement in Individual Progression module.
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2022-08-25T15:32:12.206000+00:00
Original source
better explenation, when you spawn a mob it looks at hte map difficulty, if its 10m normal or has none it pulls the data from its tempalte, if its 25m normal it pulls the data from the template with the same guid as its difficulty_entry_1, and so on
Archived author: Rymercyble • Posted: 2022-08-25T15:32:44.323000+00:00
Original source
that is still way too dank
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2022-08-25T15:32:47.930000+00:00
Original source
ya i wwas just starting small and seeing if i can get patchwerk working to see im im able to do this, i think i got his spells already(he just has 1 thats difficulty specific, and its orgiinal form stil lxists in the game), and i have a functioning instance to work as naxx40
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2022-08-25T15:33:01.785000+00:00
Original source
oh ya its 100% blackmagic, but now i have a grasp of whats happening