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[DiscordArchive] What is causing a character to stop moving and turn to face the player?

[DiscordArchive] What is causing a character to stop moving and turn to face the player?

rektbyfaith
Administrator
0
06-05-2022, 01:36 PM
#1
Archived author: Kek • Posted: 2022-06-05T13:36:36.965000+00:00
Original source

What is causing a character to stop moving and turn to face the player?
When you click on them and open their menu?
rektbyfaith
06-05-2022, 01:36 PM #1

Archived author: Kek • Posted: 2022-06-05T13:36:36.965000+00:00
Original source

What is causing a character to stop moving and turn to face the player?
When you click on them and open their menu?

rektbyfaith
Administrator
0
06-05-2022, 02:20 PM
#2
Archived author: Kek • Posted: 2022-06-05T14:20:30.135000+00:00
Original source

Found it:
```cpp
// Stop the npc if moving
if (uint32 pause = unit->GetMovementTemplate().GetInteractionPauseTimer())
unit->PauseMovement(pause);
unit->SetHomePosition(unit->GetPosition());```
rektbyfaith
06-05-2022, 02:20 PM #2

Archived author: Kek • Posted: 2022-06-05T14:20:30.135000+00:00
Original source

Found it:
```cpp
// Stop the npc if moving
if (uint32 pause = unit->GetMovementTemplate().GetInteractionPauseTimer())
unit->PauseMovement(pause);
unit->SetHomePosition(unit->GetPosition());```

rektbyfaith
Administrator
0
06-05-2022, 02:56 PM
#3
Archived author: Kek • Posted: 2022-06-05T14:56:20.562000+00:00
Original source

Is there a way to increase cast time for a single creature?
I want to change a mobs cast time from 2s to 3s, without having to edit the base spell
rektbyfaith
06-05-2022, 02:56 PM #3

Archived author: Kek • Posted: 2022-06-05T14:56:20.562000+00:00
Original source

Is there a way to increase cast time for a single creature?
I want to change a mobs cast time from 2s to 3s, without having to edit the base spell

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