[DiscordArchive] Or what's like the BIG reasons to swap to multistate?
[DiscordArchive] Or what's like the BIG reasons to swap to multistate?
Archived author: Ergo • Posted: 2025-09-18T13:49:51.666000+00:00
Original source
yea I think so too
Archived author: Sylas • Posted: 2025-09-18T13:49:53.282000+00:00
Original source
AC people aren't really used to using forks
Archived author: Sylas • Posted: 2025-09-18T13:50:00.799000+00:00
Original source
even the playerbot thing is a dilema
Archived author: Ergo • Posted: 2025-09-18T13:50:02.097000+00:00
Original source
I use the playerbots fork
Archived author: Foe • Posted: 2025-09-18T13:50:03.923000+00:00
Original source
That's fine, it's a different product entirely so
Archived author: Sylas • Posted: 2025-09-18T13:50:48.406000+00:00
Original source
I believe that untill it is like completly bullet proof like on TC it will more keep everyone apart then together wich I guess was the goal
Archived author: Ergo • Posted: 2025-09-18T13:50:55.674000+00:00
Original source
I made a mod for all classes hunter pet that requires some changes in files like Player.cpp and was considering just forking AC and adding those changes, because making a module seems complicated
Archived author: Sylas • Posted: 2025-09-18T13:51:19.887000+00:00
Original source
Modules are cool
Archived author: Ergo • Posted: 2025-09-18T13:51:21.344000+00:00
Original source
like I would have to intercept stuff and overrite functions or something according to what I read
Archived author: Sylas • Posted: 2025-09-18T13:51:33.282000+00:00
Original source
When huge core updates come you just have to update the modules to upstream