[DiscordArchive] Are there any hooks or something that triggers when a player completes/delivers quest ID X?
[DiscordArchive] Are there any hooks or something that triggers when a player completes/delivers quest ID X?
Archived author: Sylas • Posted: 2025-09-18T02:31:59.118000+00:00
Original source
Are there any hooks or something that triggers when a player completes/delivers quest ID X?
![[Image: image.png?ex=690c3513&is=690ae393&hm=5c5...171bfa71f&]](https://cdn.discordapp.com/attachments/448835144564867094/1418109698703626300/image.png?ex=690c3513&is=690ae393&hm=5c52ce959a2b4c439b8a837fd1948a46d7bd90b433bb284d936f7b7171bfa71f&)
Archived author: Aldori • Posted: 2025-09-18T05:41:39.450000+00:00
Original source
![[Image: image.png?ex=690c3513&is=690ae393&hm=5c5...171bfa71f&]](https://cdn.discordapp.com/attachments/448835144564867094/1418109698703626300/image.png?ex=690c3513&is=690ae393&hm=5c52ce959a2b4c439b8a837fd1948a46d7bd90b433bb284d936f7b7171bfa71f&)
Archived author: Sylas • Posted: 2025-09-18T11:50:34.504000+00:00
Original source
Thanks it worked
Archived author: Foe • Posted: 2025-09-18T12:31:21.828000+00:00
Original source
The fork embeds the parent Eluna project properly in the core, with all features like multiple states. The module isn't really "Eluna" anymore with the difference in API and implementation and is awaiting a rename to make it clear that these are no longer the same product.
Archived author: Foe • Posted: 2025-09-18T12:34:25.062000+00:00
Original source
I'm half tempted to just PR a full rename and rebrand to the module at this point