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[DiscordArchive] This might help?

[DiscordArchive] This might help?

rektbyfaith
Administrator
0
07-31-2025, 09:34 PM
#1
Archived author: Corey • Posted: 2025-07-31T21:34:15.594000+00:00
Original source

This might help?
[Image: undocumented_eluna_methods.png?ex=690c6b...c91641b76&]
rektbyfaith
07-31-2025, 09:34 PM #1

Archived author: Corey • Posted: 2025-07-31T21:34:15.594000+00:00
Original source

This might help?
[Image: undocumented_eluna_methods.png?ex=690c6b...c91641b76&]

rektbyfaith
Administrator
0
07-31-2025, 09:34 PM
#2
Archived author: Corey • Posted: 2025-07-31T21:34:30.047000+00:00
Original source

Got it from someone earlier in the chat
rektbyfaith
07-31-2025, 09:34 PM #2

Archived author: Corey • Posted: 2025-07-31T21:34:30.047000+00:00
Original source

Got it from someone earlier in the chat

rektbyfaith
Administrator
0
07-31-2025, 09:39 PM
#3
Archived author: Racknar0 • Posted: 2025-07-31T21:39:28.501000+00:00
Original source

No, those are just methods that get executed. What I want to know is if there’s an event trigger when the player picks up a quest, but that actually gives me the quest data.

Basically, what I want to do is that when a player accepts a quest, it reads which quest was picked to perform an action.

The problem is that with the current system, I would have to register every quest-giving creature in the game, and that’s a really bad idea.
rektbyfaith
07-31-2025, 09:39 PM #3

Archived author: Racknar0 • Posted: 2025-07-31T21:39:28.501000+00:00
Original source

No, those are just methods that get executed. What I want to know is if there’s an event trigger when the player picks up a quest, but that actually gives me the quest data.

Basically, what I want to do is that when a player accepts a quest, it reads which quest was picked to perform an action.

The problem is that with the current system, I would have to register every quest-giving creature in the game, and that’s a really bad idea.

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